Keskustelujen arkisto

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Topic: 199503

(137 messages)
Jørgen Andreas Bangor
PER:
>Would it be inconvenient for any of you if I removed the ftp archive
>for the list and made everything there available on the WWW server
>instead?

Well, I'm not that keen on using the mouse and pushing small buttons
all over the screen (yes, I know there are other clients than Mosaic)
-- I like to move around in directories were I can see everything at
a glance. So, if it's not inconvenient for you, Per, I would like
the ftp archive to stay.
The ftp archive can be accessed with WWW anyway.

Jorgen
Rich Dyer
To whom it may concern, I would like my name off the list, I found that the
subject of Disney comics might interest some people but unfortunately not
me. Thanks, staci ( )_( )
Don Rosa
HARRY:
Yes, I have been familiar with the Oak Island Treasure for decades; Barks
made me a treasure buff when I was a tad, and I used to buy treasure-hunter
magazines back in the 60s (do they still publish those?). The Oak Island
Treasure was covered in one issue. But I can never do a story about it for
several reasons.
First, somebody or other wrote an Uncle $crooge story about the Oak
Island Treasure for Bob Foster during the dark days of the Disney Disney Comics.
I recall he had trouble finding an artist (naturally, as we all know, it's near
impossible finding any American artist willing to work in the white-slavery
system of Disney comics), and that script is probably still sitting in a file
somewhere. But knowing someone has written such a story, I don't think I'd want
to step on toes by presuming to beat them to publication with my own version.
Secondly... I know all the details of the Oak Island mystery -- and
there's just not an interesting adventure there. Foster told me his version
involved a lot of "fantasy" elements thrown in to punch up the plot. All the Oak
Island Treasure is is a mysterious filled-in pit on an Atlantic coast island
that people have vague reasons to think is where, perhaps maybe could-be,
pirates buried treasure. Supposedly it is booby-trapped with channels running
off into the sea that cause the pit to flood when anyone tries to excavate it.
That's about all there is to it. Various companies have formed over the past 100
years to try to dig the pit out, but they all fail. I personally find the story
sorta dubious -- I can't picture 17th-18th century pirates having the ability to
sink deep mine shafts in loose sand and then drill these horizontal
water-channels out into the sea. I have the feeling it's a combination of
treasure-hunting promotors who form companies with other peoples' money then
claim bancruptcy due to "pirate booby-traps", as well as treasure-magazine
writers blowing the whole idea up in order to sell articles. But I've never been
there, so these are just my impressions. All I know is that the story has so
little actual bearing in recorded fact that one would need to create a whole
phony history in order to do a story about it (which may be why Foster said that
his story was very "fantasy" oriented... something about underground munchkins
or something). Besides, I doubt if many people have ever heard of the treasure
anyway -- how many here have ever heard of it?
Anyway, since I find the tale uninspiring, it's better that I leave
someone else to write such a story... which is what has happened, as I said. But
now the script is in the files of a company not licensed to produce it... unless
they did a special titled "The Little Mermaid Finds the Oak Island Treasure",
and that would be taking a potentially dull story and turning it lethal. Well...
I see I'm confusing myself -- I'm mixing Disney Disney Comics with Marvel Disney
Comics. But then, that's what was wrong with the Disney Disney Comics, eh?
Tryg Helseth
Captain Wes Doberman Wrote:

>American readers are different. First of all, there are fewer of us: latest
>count has us at about seven readers altogether -- 4 of us are online. Adding
>you to the national total makes 8 readers.

Just out of curiosity, how did you arrive at there only being 7 readers
hailing from the United States? I just did a "vrfy" of the current
mailing list and, judging from the addresses, it looked like there were
quite a few more than that. (And that list doesn't even include folks like
me who get the digests.)

PER:

Last Summer you published a summary of the number of list members from each
country. Would you give us an update on that when you have time?

Thanks,

Tryg

Tryg Helseth <trygve at maroon.tc.umn.edu> Minneapolis, MN, USA
or <tryg.helseth at tstation.com>

"I wish they all could be Calisota Ducks!" -the Beach Drakes
Revry
Regarding the Beagle Boys numbers:

Apparently, Barks often used other numbers than the 671-176
variations, but that was earier on. Later, he stuck to those....

--Ron
Nisse J. Krenchel
HARRY & NEAL

Neal wrote:
[snip]
>Please, please... so I can at put this puzzling mystery behind me, what is
>the significance of The Beagle Boys' 671-176 numbering system?

Harry wrote:
>The Beagle Boys were introduced in a Barks story in WDC 134. He made that
>story in 1951. I have no idea why the numbering is that way. But on
>several occasions, Barks showed more than 6 Beagles, so there must have
>been other numbers than permutations of 176.

With 167-176 there can be up to 36 Beagle Boys:
176-176 176-167 176-716 176-761 176-617 176-671
167-176 167-167 167-716 167-761 167-617 167-671
716-176 716-167 716-716 716-761 716-617 716-671
761-176 761-167 761-716 761-761 761-617 761-671
617-176 617-167 617-716 617-761 617-617 617-671
671-176 671-167 671-716 671-761 671-617 671-671

Not that I've seen them all :-) but I think I've seen more than 6 beagle boys
in the same Barks
story.

-Nisse, Danish maniac
Cdoberman
Tryg: "how did you arrive at there only being 7 readers
hailing from the United States?"

It was really quite a simple calculation, and while I have NEVER CLAIMED TO
BE A GOOD COUNTER, if you will hear me out, I shall explain: Pick any
number, multiply by 2, add 32, divide by three and a half and add four.
Sevens every time! (I believe Barks used a similar formula to calculate the
Beagle Boys' numbers.)

Jorgen: "I just read an Italian story with 177 pages :)"

Holy Cow! -- Printed in ONE magazine?? See, here in the U.S., Gladstone has
shown some mercy to us -- they print stories of any length in a serial format
-- for instance, they've been printing "Monarch of Medioka" in WDCS since
August of '94. This is more my pace. And don't think I didn't pick up on
your European maniacal smugness, "I _just_ read 177 pages." As if to say, "I
_just_ inhaled," or "I _just_ saw a butterfly." Give yourself some credit,
man. 177 pages! Phew. Or whew. You decide.

And thanks to every one who reminded me that Marvel is now shipping the
movie-based comics. See what I mean about only being able to keep track of
three titles a month. ;)

World Peace.

Wes

"But, Mickey! It's SUICIDE! We'll be KILLED! How'll we ever land without
wheels?" -- Captain Doberman
RPOP
Actually, I think the cartoonist who created them was a satanist, and he
gave them those numbers so that if you would subtract a 1 and add a 6 to
the 7 and the 1 you would get the numbers 666-666.

Raul, USA
p.s. In case anyone gets offended, this is supposed to be a joke. Sorry,
my sense of humor is a bit twisted.
Don Rosa
TRYG:
No, No... Mr.Doberman did not say there were 8 American readers on-line
here. As you see in the very snip of his message that you reposted, he said
there were only *4* American readers on-line here... he said there were 8
American readers of Disney comics TOTAL, on-line or not.
In other words, he's exaggerating (slightly). He's kidding. S'only a
joke.
You did seem to accept his comments about what short attention spans
Americans have and what poor writers/readers we are without questioning those
remarks. But then, that was no exaggeration, was it? I see your point.
Bev Keddy
Don: I am a Nova Scotian born and bred and have been to Oak Island. I
must admit that it was a little disappointing to see the actual money pit.
Both my girlfriend and I enjoyed the tour of the island but walked away
expecting a little more.

You gave a very brief history of the island, Don. There actually is quite
a bit about it that's interesting, as you know. I don't think you
mentioned the people who died mysteriously digging for the treasure. You
didn't mention that Franklyn D. Roosevelt was at one point personally
involved in digging; his interest in the island continued into his days as
President. You didn't mention the tiny piece of parchment brought up by an
excavation tool, nor the single link of gold chain also brought up.
Coconut fibres (in Nova Scotia?) were found in the shaft. And did a camera
lowered into the pit photograph what appears to be a human hand deep down
the shaft, or is it something else? (I've seen the photograph and can't be
sure). And what about the mysterious Christian Cross found near the pit?
Or the stone triangle which some believed to point in the direction of the
treasure?

There have been numerous books written about Oak Island. One 1993 book,
_Oak Island Gold_, by local author Willam Crooker, is particularly
interesting. Crooker doesn't think it was pirates who buried the treasure,
but someone else. I won't tell you who he thinks it was as I don't want to
give it away. I will tell you that I did enjoy the book thoroughly and
recommend it to people interested in the continuing search for treasure on
Oak Island.

Please feel free to contact me for information how to get your hands on
this excellent book.

======================================================================
Bev Keddy
Halifax, Nova Scotia, Canada
Email:nstn1173 at fox.nstn.ca
======================================================================
9475609
NEAL:

The Beagle Boys, in Barks' canon, have always had 1, 6, 7 in some
order on the first three digits of their codes. In later stories this
half of the code became 176, for good. It's stayed that way for Egmont
almost all the time.
The second half of the code is usually derived from 1, 6, 7, but
in early stories this wasn't the case. In "Only a Poor Old Man" the
Beagles' technical expert is 176-840, for instance.
Anyway, Egmont only uses 1, 6, and 7 in the last three digits,
which suggests that there can only be six "real" Beagle Boys. But of
course, even Barks used more of them than that. And Egmont themselves
knuckled under; in a short Madam Mim story six weeks ago, twelve Beagle
Boys appeared at the end.
I think Don Rosa came to grips with the maximum number of Beagle
Boys that ever appeared in a story both drawn and written by Barks, in
an old letter column. Maybe he remembers the number?
But the most important thing is that for Egmont, the three "main"
Beagle Boys have PERSONALITIES as per their code numbers! 176-167 is
the down-to-earth, often-impatient leader. 176-671 and 176-761 are the
slightly more personable followers who have certain weak spots. For 761
the weak spot is food, while for 671 it's a sort of childish silliness
that causes the foul-ups.
Here's a panel from the script of my next-to-be-published Duck
story, as in Egmont's script, which illustrates how important the
numbers are:

* * * * *

Pic 3: Wildly excited 176-167 bursts into the Beagle Boys' hideout.
The hideout is a ramshackle room with a wall of unpainted boards, some
of which are cracked. In foreground, 176-671 and 176-761 play checkers
on a card table. The card table has one sagging broken leg which has
been bound with tape. 176-671 (sitting at left of table) is moving a
chess piece on the board, while 176-761 (sitting at right of table) is
munching down prunes from a small, wide-mouthed jar. Next to the jar on
176-761's side of the table rests a small box in which several
"captured" chess pieces lie. 176-671 turns his head quickly to look at
the entering 176-167. 176-761, his mouth full and cheeks bulging, looks
up with a start. Sign on jar.

Sign (jar): PRUNES

176-167: It's time for a BEAGLE BLITZ, men! McDuck's hidden his money
from us again, and I know WHERE!

* * * * *

Before any of you think I'm doing the old saw about hiding the
money in a weird place, don't worry... I'm not! The story (this is the
one titled "Rolling in Dough") should have a lot of things you don't
expect.

JORGEN:
>- Donald Duck (93552, 12 pages). Art by Vicar.
>Donald is trying to become an astronaut. >snip<
Sigh! If only the British had printed this one...

>- Donald Duck (H8316, 10 pages). Art by Jan Guldbrandsen.
... instead they printed THIS one. In English, this one has to be
one of the very worst Dutch stories I have ever read! I can only
imagine that some other translations must have been more inspired.
DD decides he can get rich looking for money on the street with
the right kinds of methods. That's fine -- but he dresses up as if he's
expecting to hire himself out to perform some service. He even gives a
demonstration to others. Why? Who'd pay a guy to find money for them?
If Donald hadn't managed to nab the dollar bill Scrooge threw over
the bridge, wouldn't Scrooge have had to have given back the coin he
took from Donald? He took the coin BEFORE making any kind of deal to
trade it for anything!
The coin ends up getting lost in the money bin. But DD and
Gladstone both wanted merely to give it to Scrooge, and now it's
certainly with Scrooge. So why should DD hunt to find it again? It's
not stated that whoever personally GIVES the coin to Scrooge was going
to get the reward for it.
Last (and maybe this is kind of nitpicky) the story seems to take
an awfully long time to get going. The ducks spend a LONG time arguing
at the theatre, and just when you think there's going to be a classic
competition with Gladstone, Gladstone disappears.
I imagine Geoffrey Blum could sort out all of this, but doggoned
if I can. This story leaves me at a loss.

>- Mickey Mouse (D94073, 8+ pages, total 16 pages). Pat McGreal,
I think Ferioli's art in this part of the story ranks with his
absolute best. Mickey is especially appealing. But I agree with you
about the plot.

>I-1993 [set in the Middle Ages with 177 pages!]
I actually like the Italian stories with alternate timespans for
the characters, because the characters STILL ACT LIKE THEMSELVES.
I-1948 ("Mickey Mouse in King Arthur's Court") is my favorite, and I
plan to redo it for DM one day. (I found this in a German edition after
someone -- Fabio, I think -- recommended it.)

> Marvel also quite recently published the old adaption of Snowwhite
>and the Seven Dwarfs (the official adaption they called it...). They
>also put into the magazine a ten-pager with the Dwarfs fighting against
>The Witch.
No credits?! But... but... if this is that same, 1937 adaptation
that's appeared umpteen times (including Whitman and Gladstone
reprints). The credits for the 1987 Gladstone version are in our
index... but only for the regular film adaptation, not the backup.
The ten-pager could be one from around WDC&S 46 (there were
several Seven Dwarfs stories around that period). But I don't know.
I'll know when I see the comic.
I'd really like to get a copy of Marvel's edition, though. The
1987 reprint was on good paper, but the color was pre-computer. I'll
try to get one at home, but if someone has a spare copy, hold onto it --
I'll contact the Digest from California if I can't grab one.

David Gerstein
<9475609 at arran.sms.ed.ac.uk>
9475609
DON and HARRY:
Sorry I haven't mentioned this before, but I out-and-out FORGOT
it! "The Oak Island Treasure" didn't simply get lost in the morass of
unfinished stories that fell apart with the Disney cutdown. Its writer,
frustrated that it had been shelved, convinced Egmont to negotiate with
Disney, and this ended up with Egmont having someone draw the finished
script for THEM. It is apparently going to be in the Uncle Scrooge
pocketbook at some point, drawn by the Italian guys who Egmont
subcontracts from.
Now why didn't I remember this before?
There were a good handful of dialogued foreign stories that Disney
commissioned but never printed. The first three I ever did were among
them (Gladstone will publish them, soon). And Gary Gabner rewrote the
three 44-page time-travel stories -- they even got colored and lettered.
Gladstone is aware of those and if it ever uses them, those versions
will be the ones; but as of last fall, they had no immediate plans for
the stories.
One finished Michael T. Gilbert MM story was drawn and shelved by
Disney. "Mickey Mouse -- Mobster?" reportedly reused the basic idea
from 1946's "Gangland" (reprint: WDC 561), but added some strands to the
plot involving Montmorency Rodent and Pete (not working together -- I
mean they were both in it). After the story was completed, a higher-up
at Disney walked through the comic building one day and banned it,
because it briefly showed MM in jail. This, he said, was okay in a
reprinted old story, but not in a new one.

Best, David
<9475609 at arran.sms.ed.ac.uk>
Wilmer Rivers
Don Rosa writes:
> Yes, I have been familiar with the Oak Island Treasure for decades;
> Barks made me a treasure buff when I was a tad, and I used to buy
> treasure-hunter magazines back in the 60s (do they still publish those?).
Ah, "Argosy" magazine! What would a USA barber shop of the early 1960s
have been without a rack full of them? (Along with "Field and Stream"
and "Guns and Ammo", of course.)

> But knowing someone has written such a story, I don't think I'd want
> to step on toes by presuming to beat them to publication with my own version.
Well, it's not exactly as if you were trying to win a race; as you point
out, the other story has been sitting on the shelf for a LONG time, and
(given the licensing situation) it's likely to stay there unread for-
ever. [Remember the final, "warehouse", scene of "Raiders of the Lost
Ark"? Appropriate, since of course that movie started out with a Barks-
inspired treasure hunt, complete with the same rolling-boulder booby
traps.]

> I can't picture 17th-18th century pirates having the ability to
> sink deep mine shafts in loose sand and then drill these horizontal
> water-channels out into the sea. [...]
> All I know is that the story has so little actual bearing in recorded
> fact that one would need to create a whole phony history in order to
> do a story about it
Which is the prototypical treatment of such a tale in Disney comics.
Simply going to Oak Island and digging up real buried treasure would be
much too mundane. A Disney comics treatment would have to contain some
fanciful elements about what's there, e.g.:

(1) Scrooge finds out about Oak Island (you can bet HE subscribed to
"Argosy"!); (2) he hires Gyro to build him a super pumping apparatus to
get around the flooded tunnels; (3) he makes Donald and HD&L be his
crew to go to Oak Island and excavate the pit; (4) on-site, studying the
layout of the tunnels, the geology of the rocks and sand, the time of
day of the floods versus the tides, the known history of Oak Island, and
Junior Woodchuck Guidebook accounts of how 17th century pirates did
their engineering, HD&L reach the same conclusions that you do about
there being some other explanation for the pit; (5) with the help of
Gyro's pump to get around the floods, and HD&L's resourcefulness to get
around a host of hitherto unknown booby traps activated by Donald, the
ducks finally reach the bottom of the pit, where they find...

Scenario # 1: the hideout of the Phantom Blot [no, wrong comic book]
# 2: duck mermaids and mermen of Atlantis [no, it's been done]
# 3: a lost tribe of Peeweegah Indians [not any more, they won't!]
# 4: (variant of #3) a whole civilization of tiny pirates, descended
from the smallest members of the original crew, who due to their
size were left inside the pit to guard the treasure, and who now
have multiplied (requiring the digging of more numerous and elabo-
rate tunnel systems) and learned modern drilling and hydrology
technology (from raiding parties' stealing books from libraries
at night) but who still speak 17th Century buckaneer-type English
[are these the "Munchkins" in the unpublished story?]
# 5: the crew of an alien spaceship (whose fuselage forms the shaft of
the pit), wrecked on earth for centuries, who are using the tides
in the tunnels to turn the generators needed for them to store up
enough enery to return to their home planet [nah; too predictable]
# 6: an underground passage to Nova Scotia's Bay of Fundy (where the
steep channel has the world's strongest tides), inhabited by Terry-
Fermi-type "tide creatures" who use the Oak Island pit as an atmos-
pheric pressure valve on the machine that they use to pump the
world's oceanic currents, which they filter for gold to store in
Davy Jones' locker [hmmm....]
# 7: you name it [and given 5 minutes or less, I'm sure you can]

Anyway, you get the idea. The whole basis of a good Duck adventure is
to take a basic premise of real history, such as the destruction of the
Library of Alexandria, or a familiar legend, such as the Labyrinth of
Crete, and build a whole new history or legend (or both) on top of it.
So why not give Oak Island the same treatment?

Wilmer Rivers
H.W. Fluks
JO/RGEN:
> The story is I-1993, and is a sequel to another long story,
> which code I don't remember. The story is really good. The art is
> good to (Scarpa?).

I think it is more likely to be Cavazzano than Scarpa. Scarpa drew great
stories in the 50s and early 60s, but after that his Ducks became just
AWFUL. I've always wondered why he changed his style that much.

> There's also a young duck girl who's only appearing in those two stories.

According to the Italian #2000 celebration issue (which I have thanks to
Fabio), this is Paperetta Ye-ye, a recurring character created by
Giorgio Cavazzano.

> [..] a ten-pager with the Dwarfs fighting against
> The Witch. No credits, except for editors and colourists.

This most likely is the story in WDC 47, "The 7 dwarfs and the Wicked Witch",
written and drawn by Roger Armstrong and Carl Buettner.

--Harry.

Harry Fluks ()_() Dutch Disney comics freak
PTT Telecom (_) fluks at pcssdc.pttnwb.nl
Netherlands "Yeah.. I've _heard_ of coral barques"
9475609
WES:
I hope your recent posting was a joke! Does anyone actually like
seeing serialized stories presented in BIMONTHLY chapters? Or stories
that weren't meant to be serials presented in serial form?
"Monarch of Medioka" is my favorite Mickey story, and since it WAS
originally published as a serial, I don't mind seeing it that way. But
on a bimonthly schedule which causes it to take a full year to be
completely published? >Sigh< I remember 1990, when I went down to the
shop and blew two weeks' allowance to buy "Monarch" all in one part,
then sat down for a King Michael-size orgy of reading pleasure.

MORE LENTILS!
Speaking of serials... has anyone picked up USA 33 yet? I'd like
to know what people think of the last part of the Lentil story. Again
quite wordy, but I think the dialogue, on the whole, FEELS better.
Among the first few pages of this part were these lines for U$:
"Did you really think I was going home? I'm thinking you don't
know me very well, nephew!"
"Simple, cretin! I heard someone in the Beagle Boys' building...
and if they think we're gone, they'll GO, themselves!"
"Just as I thought! Now button your beaks, and shuffle along!"
Since Disney chopped out any phrases that involved one character
insulting another in the first two parts of this story, I think these
three panels will show a very impatient Scrooge saying things to Donald
that don't sound remotely cross whatsoever.
I finished "Colossus of the Nile" a few weeks ago, and IMHO it's a
much better story which I was able to give much more interesting
dialogue.

THE BEAGLE BOY DEBATE:
In the Lentil story, Scarpa looked back to the earlier Barks
stories in which numbers aside from 1, 7, and 6 were used. His Beagles
have numbers which are PALINDROMES: 342-243, and so on. Any numbers
could be used. There was even 313-313!
When I rewrote the story, I left everything as it was, and
Gladstone changed all the numbers to 176 variants themselves. I think
they did the right thing.
There's an Egmont Magica story, "A Witch in Crime" (one of my
FAVORITE Egmont stories, BTW) in which Magica briefly transforms herself
into a Beagle Boy. She gets the number 176-276, and the BBs eventually
figure out something's awfully amiss.

WILMER:
># 4: (variant of #3) a whole civilization of tiny pirates [have]
> learned modern drilling and hydrology technology (from raiding
> parties' stealing books from libraries)
...This begins to sound like the Vicar story "The Little Gronins"
that was in USA 24. In fact, VERY much like it. The idea of an
underground civilization having tremendous technical capability has been
done, even if the pirate angle is completely original.
Back in 1990 I did a story (with my own characters) called "The
Underground Kingdom" which was a lost-civilization story a la Barks. I
hadn't yet read Egmont stories like "The Secret of the Shogun's Stone"
(US 270), "Return to Bear Mountain" (DDAD 33), and "The Little Gronins"
(USA 24) which sort of retroactively "copied" my idea (although they
were actually created before it!). I'm going to rework my own story for
Egmont, too, but I'm worried it will seem like a cliche now... Maybe
I'll make it into a MICKEY story, which will differentiate it
substantially.

David Gerstein
<9475609 at arran.sms.ed.ac.uk>
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