About the recent theme of accurate tranlations:
I understand perfectly the point of view of John Garvin, meaning he wants
his work to be transmited accurately, just as it was created. But I agree
with Stephan in the sense that I think the translator becomes part of the
work, as he/she provides the dialogues not only the language, but even the
sense it needs for the story to be fully understood and enjoyed in the
destination country.
This does not apologize the mistakes and bad traslations, of corse, but
instead the work of the translator as a 'second' scripter. I know there are
other points of view - it's a matter of opinions, I think.
As many of yours, I have got some stories translated in several languages,
and I must tell the huge difference I've seen sometimes in the same story
because of the translation: one very literal, very poor, just 'enough'...
and the other full of funny speech, rhyming words (untranslatable!), with a
lot more words than the necessary, just to enhance the speech... much better
even than the original one! I feel sorrow when I think about all the fun I'd
missed if not for the fantastic translations I've read.
>If I want to read a story by Rosa, Barks, Scrapa, whoever, I want to read
>their works, not the modified works of Stephan Dios.
Why not? I'm not a purist, I DO want to read Stephan Dios if he writes
dialogues (not only for the language) more undestandable for me! (I must say
it's just an example; actually I don't read swedish :-)
Though, I know it's hard to agree with free translations when you see things
like 'How dare you speak to me in that tone of voice, Gertrude!' :-)
Greetings,
Santiago.
Author
Topic: 200004
(146 messages)
Santiago Garcia Banhos
Free translations
Message 31 -
2000-04-05 at 18:29:33
Fluks, H.W.
Dutch Disney comic fan meeting
Message 32 -
2000-04-05 at 21:52:00
Last Saturday, some of the Dutch members of this mailing list (and one
non-member, writer Frank Jonker) had a meeting in Rotterdam. Also a Finnish
member happened to be there (Mike, the Finnish trekkie).
On request of Gary 8-), photographs can be seen at this address:
http://members.tripod.lycos.nl/bolderbast/p00-04.html
We had a wonderful day, thanks to the hospitality of Arthur de Wolf and Amy
Evenstad!
--Harry.
(If you want to know if YOU are in "Harry's hall of fame", check
http://members.tripod.lycos.nl/bolderbast/persons.html - all you need to do
to be added there is meet me! 8-)
non-member, writer Frank Jonker) had a meeting in Rotterdam. Also a Finnish
member happened to be there (Mike, the Finnish trekkie).
On request of Gary 8-), photographs can be seen at this address:
http://members.tripod.lycos.nl/bolderbast/p00-04.html
We had a wonderful day, thanks to the hospitality of Arthur de Wolf and Amy
Evenstad!
--Harry.
(If you want to know if YOU are in "Harry's hall of fame", check
http://members.tripod.lycos.nl/bolderbast/persons.html - all you need to do
to be added there is meet me! 8-)
Sonia_dyer
Scrooge comics in US
Message 33 -
2000-04-06 at 00:34:39
Hi Juliet-
Unfortunately no one publishes Scrooge comics in the US anymore.
Gladstone still sells back issues. See:
http://brucehamilton.com/gladstone/
Sonia
Unfortunately no one publishes Scrooge comics in the US anymore.
Gladstone still sells back issues. See:
http://brucehamilton.com/gladstone/
Sonia
Arthur Faria Jr.
Pedro Cravo: Brazilian computer stories
Message 34 -
2000-04-06 at 01:04:53
Pedro Cravo wrote:
>There is a Pena Kid (Fethry Kid) story where Fethry is drawing the story =
>and Scrooge doesn't like it so it's constantly making him change the =
>outcome. I don't remember it's title.
Well, there are a lot of Pena Kid stories in the 70s like that one
you described. Have you seen the two stories of that kind I put
on the Web last Sunday? Quick, I'll remove them this weekend:
http://www.projesom.com.br/afaria/b_fethry/
> I have four comics that make a special collection dedicated to =
>computers. The History of Computers appears in the first one and the =
>others have stories about computers, video games and robots. If I'm not =
>mistaken, there are three or four chapters of the History of Computers =
>(but there may be more) and it dates back to the middle 80. It was =
>edited by Editora Abril, from Brazil, and distributed here in Portugal, =
>as most of the Disney comics those days.
Well, I and other writers made some stories for Editora Abril in
mid-80s about computers, video-games, VCRs, etc., for a Disney magazine
(not a comic book) titled "Video Disney", edited in Brazil. It had
a short life (AFAIK 4 issues). But those weren't series, just
isolated stories, and there wasn't any History of Computers in it.
Hmm.. Those ones you mention might be stories made exclusively for
the European market, I don't know... Anyway, I've never seen them.
If you Pedro or anybody else knows the story codes of some of them,
please I'd really like to know.
The Disney Video stories published here that I know are:
B 850033 1 3 EKM? FE Tempos modernos
B 850036 1 3 EKM MOV,OH,PE,BB,PB desc:Computer lists villains' hideouts
B 850007 8 3 VMe MDS,MIM,WWI Tremendo som
B 850037 1 3 EKM? GY,ERM Que programa! desc:Complaining on GY using computer
B 850026 10 3 AFJ EKM? US,DD,HDL,GY,BB O guarda-contador
B 850073 1 3 EKM FE,Gloria A an?lise
B 850071 1 3 EKM FE,DD,US Quem procura, acha
B 850072 1 3 EKM FE,DD,US,Tabby O profissional
B 850025 12 3 VMe MDS,MIM,US Programando bruxarias
B 850064 14 3 AFJ ISR US,FE,BIQ,GY Videogame sem v?deo
B 850074 1 3 EKM FE Fundindo a cuca!
B 820224 6 VMe? DD,GL,DA Videocassetada
B 850038 1 3 EKM? GY,ERM desc:Making horoscope program
-- Arthur.
>There is a Pena Kid (Fethry Kid) story where Fethry is drawing the story =
>and Scrooge doesn't like it so it's constantly making him change the =
>outcome. I don't remember it's title.
Well, there are a lot of Pena Kid stories in the 70s like that one
you described. Have you seen the two stories of that kind I put
on the Web last Sunday? Quick, I'll remove them this weekend:
http://www.projesom.com.br/afaria/b_fethry/
> I have four comics that make a special collection dedicated to =
>computers. The History of Computers appears in the first one and the =
>others have stories about computers, video games and robots. If I'm not =
>mistaken, there are three or four chapters of the History of Computers =
>(but there may be more) and it dates back to the middle 80. It was =
>edited by Editora Abril, from Brazil, and distributed here in Portugal, =
>as most of the Disney comics those days.
Well, I and other writers made some stories for Editora Abril in
mid-80s about computers, video-games, VCRs, etc., for a Disney magazine
(not a comic book) titled "Video Disney", edited in Brazil. It had
a short life (AFAIK 4 issues). But those weren't series, just
isolated stories, and there wasn't any History of Computers in it.
Hmm.. Those ones you mention might be stories made exclusively for
the European market, I don't know... Anyway, I've never seen them.
If you Pedro or anybody else knows the story codes of some of them,
please I'd really like to know.
The Disney Video stories published here that I know are:
B 850033 1 3 EKM? FE Tempos modernos
B 850036 1 3 EKM MOV,OH,PE,BB,PB desc:Computer lists villains' hideouts
B 850007 8 3 VMe MDS,MIM,WWI Tremendo som
B 850037 1 3 EKM? GY,ERM Que programa! desc:Complaining on GY using computer
B 850026 10 3 AFJ EKM? US,DD,HDL,GY,BB O guarda-contador
B 850073 1 3 EKM FE,Gloria A an?lise
B 850071 1 3 EKM FE,DD,US Quem procura, acha
B 850072 1 3 EKM FE,DD,US,Tabby O profissional
B 850025 12 3 VMe MDS,MIM,US Programando bruxarias
B 850064 14 3 AFJ ISR US,FE,BIQ,GY Videogame sem v?deo
B 850074 1 3 EKM FE Fundindo a cuca!
B 820224 6 VMe? DD,GL,DA Videocassetada
B 850038 1 3 EKM? GY,ERM desc:Making horoscope program
-- Arthur.
Rich
WonderCon 2000?
Message 35 -
2000-04-06 at 11:00:47
Is anyone else planning to attend WonderCon this weekend?
I will be there and will hopefully be able to shake hands
with Don Rosa!
Drop me a personal e-mail at xephyr at jps.net if you are
planning to go. I was originally planning on Sunday, but
Saturday is looking better to me.
For more info on WonderCon see: http://wondercon.com/
Rich Bellacera
I will be there and will hopefully be able to shake hands
with Don Rosa!
Drop me a personal e-mail at xephyr at jps.net if you are
planning to go. I was originally planning on Sunday, but
Saturday is looking better to me.
For more info on WonderCon see: http://wondercon.com/
Rich Bellacera
Fluks, H.W.
Arthur, Pedro, Brazilians: Brazilian computer stories
Message 36 -
2000-04-06 at 11:17:38
Arthur wrote:
> Those ones you mention might be stories made exclusively for
> the European market, I don't know... Anyway, I've never seen them.
> If you Pedro or anybody else knows the story codes of some of them,
> please I'd really like to know.
There is one story like that published in Holland. Story code is B 840098.
It's 45 pages, plus one introductory page.
It's a Ludwig Von Drake story, and all kinds of robots and computers from
various Disney stories appear in it. For instance the mechanical wizzard
from Mickey Mouse four color #401.
--Harry.
> Those ones you mention might be stories made exclusively for
> the European market, I don't know... Anyway, I've never seen them.
> If you Pedro or anybody else knows the story codes of some of them,
> please I'd really like to know.
There is one story like that published in Holland. Story code is B 840098.
It's 45 pages, plus one introductory page.
It's a Ludwig Von Drake story, and all kinds of robots and computers from
various Disney stories appear in it. For instance the mechanical wizzard
from Mickey Mouse four color #401.
--Harry.
Kriton Kyrimis
April fools, translators
Message 37 -
2000-04-06 at 14:05:58
ANDERS CHRISTIAN:
> Don is the basis of two gags this april then. A fun person on the
> norwegian newsgroup with the subject comics fooled everyone.
Could you tell us more about this?
> But anyway, isn't it wish-thinking more than fooling? wouldn't it be
> great with a story done especially for Komix?
I understand that Komix is very tight with their budget: they don't want
to pay a certain list member (not me) the trivial amount he asked when
they suggested he write articles for them, they say they can't afford
to invite Don to Greece, and we all know how they use the internet as
one of the main sources of material for their articles. Thus, I wouldn't
have very high hopes about them commissioning such a story from Don.
> BTW Kriton you goofed on
> the K-code, that's reserved for Disney Studios in the 90'es, for some
> reason...
Ah, but the code was there to make vctims of my gag write about it,
so that I could point out the date of my posting. If they ever do
produce any stories, the code will probably start with something like
EL (Hellas) or GR (Greece). Given that they have several Disney comics
publications, it wouldn't make sense to have a different code for each
of their publications.
Regarding the gag, it was part of a larger gag that I thought last year
on April *2*. The idea was to suggest that the publisher of Komix had
obtained a license to print Disney comics in English, and that from April
onwards, there would be two different versions of Komix, one English
and one Greek. In their first issue they would have Don's "Malayalaya"
story, and as a backup one of the banned Gottfredson's stories. I figured
that by the time next April came, publication of Disney comics would have
resumed in the US, so I started planning on just the first part of the
gag, i.e., the fake story by Don. As it turned out, Disney Comics have
yet to resume publication in the US, but going ahead with my original
plan would have been too painful. Anyway, note how I slowly started
to take over the presentation of Komix, so that the fake presentation
would not come out of the blue. I started producing the scans, and got
in touch with Archontis so that we could arrange for him to integrate
my scans to his monthly posting. As it turned out, Archontis would be
moving to the US for a few months. In terms of the gag, this was even
better, as I could take over the presentations. Oh, and just in case
you are wondering, the gag was posted with Don's consent.
Some comments on the gag:
* I had Don provide only the script, as we more or less know what
he's working on, and there simply isn't any time left to account for
producing a full-fledged story about which he hadn't talked before. I
chose Vic Lockman as the artist, as his stories are the opposite of the
kind of stories that Don produces, and there had to be some absurdity
in the gag.
* The subtitle "all we had to do is ask" is addressed to Komix: if
they want Don to produce a story for them, they really only have to
ask--and pay him, of course!
* The subtitle "Carl Barks, internet searches and other stories of
inspiration" suggests a possible starting point for researching
material for doing a "Malayalaya" story. I once searched for
"Malayalaya", and instead of references to the Donald Duck story,
I got pointers to a company in India, whose headquarters are in
"Malayalaya Building". Who/what is Malayalaya, and why is there an
office building named after him/her/it?
Kriton (e-mail: kyrimis at cti.gr)
(WWW: http://dias.cti.gr/~kyrimis)
-----
"The problem with cheating Death is that he's a sore loser at the best
of times."
-----
> Don is the basis of two gags this april then. A fun person on the
> norwegian newsgroup with the subject comics fooled everyone.
Could you tell us more about this?
> But anyway, isn't it wish-thinking more than fooling? wouldn't it be
> great with a story done especially for Komix?
I understand that Komix is very tight with their budget: they don't want
to pay a certain list member (not me) the trivial amount he asked when
they suggested he write articles for them, they say they can't afford
to invite Don to Greece, and we all know how they use the internet as
one of the main sources of material for their articles. Thus, I wouldn't
have very high hopes about them commissioning such a story from Don.
> BTW Kriton you goofed on
> the K-code, that's reserved for Disney Studios in the 90'es, for some
> reason...
Ah, but the code was there to make vctims of my gag write about it,
so that I could point out the date of my posting. If they ever do
produce any stories, the code will probably start with something like
EL (Hellas) or GR (Greece). Given that they have several Disney comics
publications, it wouldn't make sense to have a different code for each
of their publications.
Regarding the gag, it was part of a larger gag that I thought last year
on April *2*. The idea was to suggest that the publisher of Komix had
obtained a license to print Disney comics in English, and that from April
onwards, there would be two different versions of Komix, one English
and one Greek. In their first issue they would have Don's "Malayalaya"
story, and as a backup one of the banned Gottfredson's stories. I figured
that by the time next April came, publication of Disney comics would have
resumed in the US, so I started planning on just the first part of the
gag, i.e., the fake story by Don. As it turned out, Disney Comics have
yet to resume publication in the US, but going ahead with my original
plan would have been too painful. Anyway, note how I slowly started
to take over the presentation of Komix, so that the fake presentation
would not come out of the blue. I started producing the scans, and got
in touch with Archontis so that we could arrange for him to integrate
my scans to his monthly posting. As it turned out, Archontis would be
moving to the US for a few months. In terms of the gag, this was even
better, as I could take over the presentations. Oh, and just in case
you are wondering, the gag was posted with Don's consent.
Some comments on the gag:
* I had Don provide only the script, as we more or less know what
he's working on, and there simply isn't any time left to account for
producing a full-fledged story about which he hadn't talked before. I
chose Vic Lockman as the artist, as his stories are the opposite of the
kind of stories that Don produces, and there had to be some absurdity
in the gag.
* The subtitle "all we had to do is ask" is addressed to Komix: if
they want Don to produce a story for them, they really only have to
ask--and pay him, of course!
* The subtitle "Carl Barks, internet searches and other stories of
inspiration" suggests a possible starting point for researching
material for doing a "Malayalaya" story. I once searched for
"Malayalaya", and instead of references to the Donald Duck story,
I got pointers to a company in India, whose headquarters are in
"Malayalaya Building". Who/what is Malayalaya, and why is there an
office building named after him/her/it?
Kriton (e-mail: kyrimis at cti.gr)
(WWW: http://dias.cti.gr/~kyrimis)
-----
"The problem with cheating Death is that he's a sore loser at the best
of times."
-----
Don Rosa
Digest #127
Message 38 -
2000-04-06 at 16:25:18
From: Jakob Soederbaum
>>>>When he gets up,
someone slams a window over his hands. In the next scene, we see Donald as
he (probably) yells of pain outside the window, and the boss saying to his
secretary "Don't ever speak to me like that again, Gretta!". This seems to
imply that he's hearing bad language, probably from Donald
Yes, it seems to imply that, but it had no reason to. Donald had not
uttered a sound up to that time. If anyone inside could hear him yelling
after the window is shut on his fingers (even if he was shown yelling
rather than just making a face), I, as a reader, would wonder how someone
in some distant location offscreen somewhere (NOT shown in a room with an
open window) would hear him while the person only a few feet away hears
nothing. But besides that, no one in comic-book-sequencial-timing in the
first balloon of that panel could be asking about any sounds except those
made in the *previous* panel, which was only the window slamming. This
showed someone's misunderstanding of logic and timing in sequencial
storytelling. That why it puzzled/worried me more than some other sort of
goof... thinking that any of this would seem "right" to any comics editor.
And that's the only reason such a very small matter still warrants such
discussion so many years later.
>>>But what did the original say, then? (No one says he/she is
*going* to shut the window, since this is already done) In the Swedish
version, the boss says (translated) "Don't yell at me, Kerstin!" onto which
she replies "I just shut the window!". So there's no big difference between
the Egmont and the Disney version,
Well, I didn't know when I mentioned that incident in "Incident" that part
of this mystery would be solved. So, It wasn't a crackpot at Disney that
made a senseless rewrite... it was someone at Egmont a year earlier in
their version of my script. (This was before Byron Erickson who understands
comics eminently and who now edits from my original scribble-pages came
along to take charge.)
So, what DID the original scribbles say? I dug into the archives to correct
my memory of the matter by seeing my actual writing. No one said they were
going to shut the window, she was answering a question. Voice from
offstage: "Did you shut the window, Gitte?" Gitte: "Yes, it was getting
drafty." Simple as that.
(Gitte was the name of the secretary in the Egmont editor-in-chief's office
at the time.)
The other annoying change in that script, as I recall, was the closing gag.
My original had Donald, after he has been through so much, had such a
hair-raising adventure, and thinks his falling is all done and he's safe,
falls down an open manhole where $crooge had gone at the beginning of the
story to search for a lost coin. When Donald lands in the ooze next to him,
$crooge with an irritated expression says "Aren't you supposed to be
washing windows?" This appeals to my sense of British understatement
humor... $crooge being so unaware and uninterested in all that's happened,
and is only concerned about his windowcleaner not taking a break. Not a
huge gag, but I liked it as a nice deadpan ending. But the Disney version,
and I now assume the Egmont version, had $crooge saying "What goes up must
come down". Huh? Yeah, but so what? Huh?
>>>>When he gets up,
someone slams a window over his hands. In the next scene, we see Donald as
he (probably) yells of pain outside the window, and the boss saying to his
secretary "Don't ever speak to me like that again, Gretta!". This seems to
imply that he's hearing bad language, probably from Donald
Yes, it seems to imply that, but it had no reason to. Donald had not
uttered a sound up to that time. If anyone inside could hear him yelling
after the window is shut on his fingers (even if he was shown yelling
rather than just making a face), I, as a reader, would wonder how someone
in some distant location offscreen somewhere (NOT shown in a room with an
open window) would hear him while the person only a few feet away hears
nothing. But besides that, no one in comic-book-sequencial-timing in the
first balloon of that panel could be asking about any sounds except those
made in the *previous* panel, which was only the window slamming. This
showed someone's misunderstanding of logic and timing in sequencial
storytelling. That why it puzzled/worried me more than some other sort of
goof... thinking that any of this would seem "right" to any comics editor.
And that's the only reason such a very small matter still warrants such
discussion so many years later.
>>>But what did the original say, then? (No one says he/she is
*going* to shut the window, since this is already done) In the Swedish
version, the boss says (translated) "Don't yell at me, Kerstin!" onto which
she replies "I just shut the window!". So there's no big difference between
the Egmont and the Disney version,
Well, I didn't know when I mentioned that incident in "Incident" that part
of this mystery would be solved. So, It wasn't a crackpot at Disney that
made a senseless rewrite... it was someone at Egmont a year earlier in
their version of my script. (This was before Byron Erickson who understands
comics eminently and who now edits from my original scribble-pages came
along to take charge.)
So, what DID the original scribbles say? I dug into the archives to correct
my memory of the matter by seeing my actual writing. No one said they were
going to shut the window, she was answering a question. Voice from
offstage: "Did you shut the window, Gitte?" Gitte: "Yes, it was getting
drafty." Simple as that.
(Gitte was the name of the secretary in the Egmont editor-in-chief's office
at the time.)
The other annoying change in that script, as I recall, was the closing gag.
My original had Donald, after he has been through so much, had such a
hair-raising adventure, and thinks his falling is all done and he's safe,
falls down an open manhole where $crooge had gone at the beginning of the
story to search for a lost coin. When Donald lands in the ooze next to him,
$crooge with an irritated expression says "Aren't you supposed to be
washing windows?" This appeals to my sense of British understatement
humor... $crooge being so unaware and uninterested in all that's happened,
and is only concerned about his windowcleaner not taking a break. Not a
huge gag, but I liked it as a nice deadpan ending. But the Disney version,
and I now assume the Egmont version, had $crooge saying "What goes up must
come down". Huh? Yeah, but so what? Huh?
BloxhamFLA
Disney / cartoon comics
Message 39 -
2000-04-06 at 18:51:44
I have 54 Disney / cartoon comics in excellent condition from 1959 to 1957
era. I am the origonal owner who just recently inheritted them from my mother
( who saved them ). I need some help in trying to find out their worth and
how I would go about selling them. Would appreciate any help available on
this. Sincerely,
Craig Bloxham
11220 Bent Pine Dr.
Ft. Myers, Fl 33913
e-mail:BloxhamFLA at aol.com
era. I am the origonal owner who just recently inheritted them from my mother
( who saved them ). I need some help in trying to find out their worth and
how I would go about selling them. Would appreciate any help available on
this. Sincerely,
Craig Bloxham
11220 Bent Pine Dr.
Ft. Myers, Fl 33913
e-mail:BloxhamFLA at aol.com
Jakob Soederbaum
Don and Norbert
Message 40 -
2000-04-06 at 19:23:48
Don and Norbert:
The Disney version does follow Don's script, regarding the matter of "Treasure
Under Glass".
But I'm not sure I understand what really got mixed up in "Incident at McDuck
Tower". In the Disney version Donald falls down the building, ends up hanging
two floors down. This, of course, is also in Don's script. ;-) When he gets up,
someone slams a window over his hands. In the next scene, we see Donald as he
(probably) yells of pain outside the window, and the boss saying to his
secretary "Don't ever speak to me like that again, Gretta!". This seems to imply
that he's hearing bad language, probably from Donald (and maybe the boss' window
is also slightly open). Gretta replies "I didn't! I only closed the window!",
she doesn't understand this talking about "bad language" since her window now is
closed, and she knows she hasn't said anything. I thought this was quite fun
when I read it, and didn't reflect about something being wrong with it. To me it
makes sense. But what did the original say, then? (Noone says he/she is *going*
to shut the window, since this is already done) In the Swedish version, the boss
says (translated) "Don't yell at me, Kerstin!" onto which she replies "I just
shut the window!". So there's no big difference between the Egmont and the
Disney version, only what one could expect since Egmont (for some reason) always
has to use less words than the American version.
All the best,
/Jakob Soederbaum
The Disney version does follow Don's script, regarding the matter of "Treasure
Under Glass".
But I'm not sure I understand what really got mixed up in "Incident at McDuck
Tower". In the Disney version Donald falls down the building, ends up hanging
two floors down. This, of course, is also in Don's script. ;-) When he gets up,
someone slams a window over his hands. In the next scene, we see Donald as he
(probably) yells of pain outside the window, and the boss saying to his
secretary "Don't ever speak to me like that again, Gretta!". This seems to imply
that he's hearing bad language, probably from Donald (and maybe the boss' window
is also slightly open). Gretta replies "I didn't! I only closed the window!",
she doesn't understand this talking about "bad language" since her window now is
closed, and she knows she hasn't said anything. I thought this was quite fun
when I read it, and didn't reflect about something being wrong with it. To me it
makes sense. But what did the original say, then? (Noone says he/she is *going*
to shut the window, since this is already done) In the Swedish version, the boss
says (translated) "Don't yell at me, Kerstin!" onto which she replies "I just
shut the window!". So there's no big difference between the Egmont and the
Disney version, only what one could expect since Egmont (for some reason) always
has to use less words than the American version.
All the best,
/Jakob Soederbaum
Arie Fachrisal
Free translations
Message 41 -
2000-04-06 at 19:26:31
> From: Stefan Diƶs <pyas at swipnet.se>
> <<<<If I want
> >
> > to read a story by Rosa, Barks, Scrapa, whoever, I want to read their
works,
> > not
> > the modified works of Stephan Dios.
>
>
> Now you mention the greatest masters. It would be very rare that I'd take
upon
> myself to correct or improve upon such elite authors... although I'll
readily
> admit that I would try it whenever I saw necessary. Even for other
writers, I
> really don't change as much as it may sound from some of my overly pompous
> "mission statements". Ten or fifteen years ago I'd change a lot more than
I do
> now. (And then the Swedish editors would make further changes behind me.
Those
> poor writers of the 80's!)
Some parts of the stories that can't be translated well even by the most
seasoned "translating" men, am i allowed to say that kind of phrase? :-D
Well, again, some parts that can't be translated well are of course the
jokes and phrases. i've read Indonesian versions of Disney stories and found
that the translators sometimes can't translate the jokes or phrases well and
they decide to change the whole joke or dialogue line to make it better
received by local readers here. eg. in a US story (is it Horseradish story,
i forgot), there is a line that goes something like: i smell something fishy
here. Now in my country something fishy actually means smell like fish.
While in US language something fishy can be smell like a fish and something
suspicious. But the translators here decide to go on and therefore make the
meaning that the Beagle Boys smells fish aromas from Uncle Scrooge body and
not suspicious.
i'm not favoring anyone here but all i'm saying is translating stories is a
very different job. Trying to keep the writer's exact meaning can be
troublesome. Most stories i read in my country's language, some of the
dialogues have been changed due to the untranslatable phrases and in-jokes.
Best,
Arie Fachrisal who sometimes don't understand the jokes even when reading in
the original English language :-)
> <<<<If I want
> >
> > to read a story by Rosa, Barks, Scrapa, whoever, I want to read their
works,
> > not
> > the modified works of Stephan Dios.
>
>
> Now you mention the greatest masters. It would be very rare that I'd take
upon
> myself to correct or improve upon such elite authors... although I'll
readily
> admit that I would try it whenever I saw necessary. Even for other
writers, I
> really don't change as much as it may sound from some of my overly pompous
> "mission statements". Ten or fifteen years ago I'd change a lot more than
I do
> now. (And then the Swedish editors would make further changes behind me.
Those
> poor writers of the 80's!)
Some parts of the stories that can't be translated well even by the most
seasoned "translating" men, am i allowed to say that kind of phrase? :-D
Well, again, some parts that can't be translated well are of course the
jokes and phrases. i've read Indonesian versions of Disney stories and found
that the translators sometimes can't translate the jokes or phrases well and
they decide to change the whole joke or dialogue line to make it better
received by local readers here. eg. in a US story (is it Horseradish story,
i forgot), there is a line that goes something like: i smell something fishy
here. Now in my country something fishy actually means smell like fish.
While in US language something fishy can be smell like a fish and something
suspicious. But the translators here decide to go on and therefore make the
meaning that the Beagle Boys smells fish aromas from Uncle Scrooge body and
not suspicious.
i'm not favoring anyone here but all i'm saying is translating stories is a
very different job. Trying to keep the writer's exact meaning can be
troublesome. Most stories i read in my country's language, some of the
dialogues have been changed due to the untranslatable phrases and in-jokes.
Best,
Arie Fachrisal who sometimes don't understand the jokes even when reading in
the original English language :-)
Bhc
DCML digest, Vol 1 #127 - 11 msgs
Message 42 -
2000-04-06 at 19:32:02
Steven Rowe:
>apparently the Disney corporation wants more money that a company can make
>publishing comics...
Not just comics. Reportedly, Western Publishing's Golden Books division
just ended its seventy-year relationship with Disney due to a similar
difficulty.
John Garvin:
>As an artist and writer, Stephan, I take great exception to this. It
>sounds to
>me that you are in the wrong line of work. You don't want to be a translator,
>you want to be a writer.
Much as any creator (myself included) would prefer his or her "pure" vision
to come through on every level, when a translator/rewriter/editor such as
Stefan sits down to a story, his priority, indeed his mandate, is to see
that the story can be read by and is enjoyable to the readers. A "pure"
translation may make a story readable, but making a translation readable
and *enjoyable* is a whole 'nuther kettle of sardines.
>apparently the Disney corporation wants more money that a company can make
>publishing comics...
Not just comics. Reportedly, Western Publishing's Golden Books division
just ended its seventy-year relationship with Disney due to a similar
difficulty.
John Garvin:
>As an artist and writer, Stephan, I take great exception to this. It
>sounds to
>me that you are in the wrong line of work. You don't want to be a translator,
>you want to be a writer.
Much as any creator (myself included) would prefer his or her "pure" vision
to come through on every level, when a translator/rewriter/editor such as
Stefan sits down to a story, his priority, indeed his mandate, is to see
that the story can be read by and is enjoyable to the readers. A "pure"
translation may make a story readable, but making a translation readable
and *enjoyable* is a whole 'nuther kettle of sardines.
Arthur Faria Jr.
Harry,Francois: Brazilian computer stories, Daisy
Message 43 -
2000-04-07 at 06:46:40
On Brazilian "History of Computer" stories:
> There is one story like that published in Holland. Story code is B 840098.
> It's 45 pages, plus one introductory page.
> It's a Ludwig Von Drake story, and all kinds of robots and computers from
> various Disney stories appear in it. For instance the mechanical wizzard
> from Mickey Mouse four color #401.
This mechanical wizzard makes a "ting!" in my memory: Now I recall
a 1-page story/advertisement with no code titled "A hist?ria do
Computador" (1984), where LVD and GY talk briefly about computers
and then show a special magazine with same title (the little wizzard
appears on the cover). That's that. Thanks for the code. I don't have
this magazine, published here in December/84, but Fernando Ventura
told me he knows it and will check the story codes ASAP.
FRANCOIS:
I'd still like to know what is that Daisy story where she faces
mithological monsters that Francois has told us about.
I recall a 1976's Red Bat series, "Os 12 trabalhos do Morcego
Vermelho" (Red Bat's 12 works)
- Arthur.
> There is one story like that published in Holland. Story code is B 840098.
> It's 45 pages, plus one introductory page.
> It's a Ludwig Von Drake story, and all kinds of robots and computers from
> various Disney stories appear in it. For instance the mechanical wizzard
> from Mickey Mouse four color #401.
This mechanical wizzard makes a "ting!" in my memory: Now I recall
a 1-page story/advertisement with no code titled "A hist?ria do
Computador" (1984), where LVD and GY talk briefly about computers
and then show a special magazine with same title (the little wizzard
appears on the cover). That's that. Thanks for the code. I don't have
this magazine, published here in December/84, but Fernando Ventura
told me he knows it and will check the story codes ASAP.
FRANCOIS:
I'd still like to know what is that Daisy story where she faces
mithological monsters that Francois has told us about.
I recall a 1976's Red Bat series, "Os 12 trabalhos do Morcego
Vermelho" (Red Bat's 12 works)
- Arthur.
Alecto
Can anyone on this list draw me a Disney logo?
Message 44 -
2000-04-07 at 12:02:32
I have an Australian Disney comic cover site (
http://www.goulburn.net.au/~alecto ) and would like a logo to put on the
main page but have no artistic skills ,and was wondering if there was
anyone on this list that could draw me one ,what I would like is a side
view of the head and shoulders of a laughing Gladstone Gander wearing an
Australian 'Diggers' hat inside a circle(with perhaps the some of the
hat and Gladstones beak protruding ,can someone help me out with this?
Tony.
http://www.goulburn.net.au/~alecto ) and would like a logo to put on the
main page but have no artistic skills ,and was wondering if there was
anyone on this list that could draw me one ,what I would like is a side
view of the head and shoulders of a laughing Gladstone Gander wearing an
Australian 'Diggers' hat inside a circle(with perhaps the some of the
hat and Gladstones beak protruding ,can someone help me out with this?
Tony.
Jan Follak
"Incident" again
Message 45 -
2000-04-07 at 18:59:04
Don Rosa:
>The other annoying change in that script, as I recall, was the closing gag.
(...)
>But the Disney version,
>and I now assume the Egmont version, had $crooge saying "What goes up must
>come down". Huh? Yeah, but so what? Huh?
I thought that this was a very good gag to end the story and of course gave
you the credit for it. And now the news that you not only didn't write it,
but don't even think that it's funny. :-)
>The other annoying change in that script, as I recall, was the closing gag.
(...)
>But the Disney version,
>and I now assume the Egmont version, had $crooge saying "What goes up must
>come down". Huh? Yeah, but so what? Huh?
I thought that this was a very good gag to end the story and of course gave
you the credit for it. And now the news that you not only didn't write it,
but don't even think that it's funny. :-)