Hi all!
Remembering our last big Pro/Contra Rosa discussion? I've thought that
the different opinions are partly interesting enough to be put on a page
- now I've taken most of the comments about Don's work (mostly unchanged
because I didn't want to take anything out of the context(?)...).
Please take a look at this page and tell me if there is anything which
shouldn't be published this way:
http://www.fortunecity.com/tattooine/delany/23/opinions.html
Greetings - Alexander
Author
Topic: 199802
(347 messages)
Alexander Gruenke
Page with texts from this list
Message 331 -
1998-02-26 at 23:30:16
Daniel Tangri
Disney comics Digest V98 #63
Message 332 -
1998-02-27 at 01:20:34
I wouldn't mind if
Gladstone laid off reprinting the early one-page gags that VH did in '87 and
'88; a lot of them have been reprinted in recent Gladstone issues, anyway.
I'd prefer that they concentrate on Bill's multipage stories.
I agree on this. Personally, I would love to see "The Amazon Queen" or "No Room for Human Error" again!
-- Christopher E. Barat
(Email removed)
http://members.aol.com/cebarat/home.htm
- ------------------------------
End of Disney comics Digest V98 Issue #63
*****************************************
!
Gladstone laid off reprinting the early one-page gags that VH did in '87 and
'88; a lot of them have been reprinted in recent Gladstone issues, anyway.
I'd prefer that they concentrate on Bill's multipage stories.
I agree on this. Personally, I would love to see "The Amazon Queen" or "No Room for Human Error" again!
-- Christopher E. Barat
(Email removed)
http://members.aol.com/cebarat/home.htm
- ------------------------------
End of Disney comics Digest V98 Issue #63
*****************************************
!
SRoweCanoe
Welcome to Alberto, and questions for him
Message 333 -
1998-02-27 at 05:36:09
Welcome to Alberto Becattini!!
Have there been any corrections to your wonderful Disney Index (like
unidentifed artists identified)?
And (off-topic) would you or David Gerstein know who did the Felix the Cat
story in Popular Comics #139 (Sept 47 also apparently in 138 amd 140). I know
it's a Disney artist who's art I should know, but just can't place it... And
thanks for helping me figure out that Dan Gormley was the guy who did all
those Standard comics in the early 1950s...
Steven Rowe
Have there been any corrections to your wonderful Disney Index (like
unidentifed artists identified)?
And (off-topic) would you or David Gerstein know who did the Felix the Cat
story in Popular Comics #139 (Sept 47 also apparently in 138 amd 140). I know
it's a Disney artist who's art I should know, but just can't place it... And
thanks for helping me figure out that Dan Gormley was the guy who did all
those Standard comics in the early 1950s...
Steven Rowe
Jonathan Markoff
A Golden Dream
Message 334 -
1998-02-27 at 06:40:58
I play (or at least sit back helplessly and watch my keyboard-glomming
brother play) computer games frequently--computer games with elaborate
special effects such as live-action "movies" of which the player seems to be
the "film director," and selects which of the pre-written endings of the
story will happen, always in a believable way. The pictures are very vivid,
and often they permeate my dreams--yet with some variation from the
original. One such game is WEATHER DISASTERS, by the Discovery Channel,
where the player rides in a special aircraft to different parts of the world
while combatting a mad scientist's plot to rule the weather, learning
various "educational" info about geography and meteorology along the way.
(KATIE: Have you played this? Preferably discuss this in private mail, as
it's too off-topic here.)
The reason for bringing up such an off-topic topic on this ML is this: when
I say my dream varies from the real game, I mean that my subconscious mind
creates an entirely new game! Today, February 26, 1998, the game I dreamed
was as follows. First off, let's just say the game was either Copyright (C)
Walt Disney Company Inc., or a copyright infringement by a VERY chauvinstic
Barks fan. The object of this game was similar to WD--save the world (well,
part of the world, as you'll see) from a self-obsessed, cackling, yet
somehow admirable (in a despicable sort of way) madman, but the setup was
different. Specifically, the player in this game "is" Donald Duck and/or his
nephews, or perhaps (as in WD) an unnamed, unseen "partner" who is an old
friend of the main characters (who are a recurring series) even though there
is no given clue as to how the Ducks know or have ever met "us" when "we"
have never been in a story before. YOUR MISSION: Help Donald save the
continent of North America from the tyrannical rule of the evil would-be
Emperor, Azure Blue! Learn all about the first European explorers in the New
World as you scour the continent for artifacts of proof to void Azure's
claim! Honor and glory in your native Duckburg await you, IF you save the
Red and White from losing their accompanying positions to the Blue!
The special effects, created by Jonathan Markoff's world-reknowned,
ever-unpredictable, subconscious Studio, are remarkably painstaking
reproductions faithfully based on Carl Barks' artwork of "The Golden Helmet"
(DELL ONE-SHOT 408, 1952), and even paying homage to Susan Daigle-Leach's
excellent colring in the CARL BARKS LIBRARY IN COLOR 20! The movies are
live-action (at least as live as people shaped like Barks ducks can be), and
the character voices (provided by the world-reknowned Jonathan Markoff
Subconscious Sound Studio) are even more spectacular--the characters' voices
are clear and intelligible, even sounding like humans as opposed to quacking
ducks! If you lose, Azure Blue gives a delightfully gloating, rub-it-in
victory speech, similar to (and I DON'T think I'm spoiling anything in
WEATHER DISASTERS here) that of Jonah Rainwater at the "player is defeated"
version of the end of WD.
Crazy? That's what I said upon awaking. But then I thought--why couldn't it
be SO crazy that IT JUST MIGHT WORK???!!! So, here's my idea: propose this
idea (of adopting Barks' story into a computer game) to the Walt Disney
Company. Haven't they already had succesful "educational" games (something
along the lines of "Mickey teaches typing," I believe) in this type of
medium, and wouldn't be hurt to do another? It would also give Gladstone a
chance to market its comic books in a medium outside of comics. The title
would be (and I don't expect to win any originality prizes here) DONALD
DUCK'S GOLDEN HELMET or DONALD DUCK AND THE GOLDEN HELMET, or something
along those lines. The box would have the title printed in gold letters, and
the cover illustration would be Barks' original cover to OS 408 (or perhaps
William Van Horn's more dramatic and action-packed cover on 1995's DONALD
DUCK ADVENTURES 33). As a bonus, included with the game would be a little
"instruction manual" (in a format similar to the "mini-issues" of the
European DD weeklies) containing the complete original Barks story! I
presume that the manual would be published by Gladstone, and bear the "G"
logo. (Perhaps it could also include Rosa's "The Lost Charts of Columbus"?)
In the issue's back cover (emphasize BACK cover, not the FRONT cover, after
the "Little Something Special" fiasco!) could be Geoffrey Blum's (as usual)
exaggerated but sufficiently hoity-toity article "Barks and the Viking
Spirit" which appeared first in GLADSTONE COMIC ALBUM 13 and was reprinted
in CBLIC 20, raising players' awareness to the fact that the computer game
was made based on the comic book, not the other way around!!! Of course,
before any of this could happen, Disney would have to see a reason for it.
So, what d'y'all think? Should we find out who at Disney to kiss up to, and
barrage them with coaxing letters? (*I* haven't the slightest idea who to
write to--that's why I brought up the subject here!) Or is it, as was my
first instinct, an insane, off-the-wall lunacy? I have a sneaking feeling
that the latter is true. Oh well, sorry to have wasted your disk space on
these mad, idiotic ramblings. Feel free to delete them from your in-box and
get on with our regularly scheduled mailing list.
--Jonathan Markoff
"Welcome to the LAST day of the rest of your lives!"
--character Jonah Rainwater, WEATHER DISASTERS, by the Discovery Channel
(off-topic)
"FLICKUS, FLACKUS, FUMDEEDLEDUM! 'How can you prove that he isn't?'"
--character Lawyer Sharky, "The Golden Helmet," by Carl Barks
(on-topic!)
brother play) computer games frequently--computer games with elaborate
special effects such as live-action "movies" of which the player seems to be
the "film director," and selects which of the pre-written endings of the
story will happen, always in a believable way. The pictures are very vivid,
and often they permeate my dreams--yet with some variation from the
original. One such game is WEATHER DISASTERS, by the Discovery Channel,
where the player rides in a special aircraft to different parts of the world
while combatting a mad scientist's plot to rule the weather, learning
various "educational" info about geography and meteorology along the way.
(KATIE: Have you played this? Preferably discuss this in private mail, as
it's too off-topic here.)
The reason for bringing up such an off-topic topic on this ML is this: when
I say my dream varies from the real game, I mean that my subconscious mind
creates an entirely new game! Today, February 26, 1998, the game I dreamed
was as follows. First off, let's just say the game was either Copyright (C)
Walt Disney Company Inc., or a copyright infringement by a VERY chauvinstic
Barks fan. The object of this game was similar to WD--save the world (well,
part of the world, as you'll see) from a self-obsessed, cackling, yet
somehow admirable (in a despicable sort of way) madman, but the setup was
different. Specifically, the player in this game "is" Donald Duck and/or his
nephews, or perhaps (as in WD) an unnamed, unseen "partner" who is an old
friend of the main characters (who are a recurring series) even though there
is no given clue as to how the Ducks know or have ever met "us" when "we"
have never been in a story before. YOUR MISSION: Help Donald save the
continent of North America from the tyrannical rule of the evil would-be
Emperor, Azure Blue! Learn all about the first European explorers in the New
World as you scour the continent for artifacts of proof to void Azure's
claim! Honor and glory in your native Duckburg await you, IF you save the
Red and White from losing their accompanying positions to the Blue!
The special effects, created by Jonathan Markoff's world-reknowned,
ever-unpredictable, subconscious Studio, are remarkably painstaking
reproductions faithfully based on Carl Barks' artwork of "The Golden Helmet"
(DELL ONE-SHOT 408, 1952), and even paying homage to Susan Daigle-Leach's
excellent colring in the CARL BARKS LIBRARY IN COLOR 20! The movies are
live-action (at least as live as people shaped like Barks ducks can be), and
the character voices (provided by the world-reknowned Jonathan Markoff
Subconscious Sound Studio) are even more spectacular--the characters' voices
are clear and intelligible, even sounding like humans as opposed to quacking
ducks! If you lose, Azure Blue gives a delightfully gloating, rub-it-in
victory speech, similar to (and I DON'T think I'm spoiling anything in
WEATHER DISASTERS here) that of Jonah Rainwater at the "player is defeated"
version of the end of WD.
Crazy? That's what I said upon awaking. But then I thought--why couldn't it
be SO crazy that IT JUST MIGHT WORK???!!! So, here's my idea: propose this
idea (of adopting Barks' story into a computer game) to the Walt Disney
Company. Haven't they already had succesful "educational" games (something
along the lines of "Mickey teaches typing," I believe) in this type of
medium, and wouldn't be hurt to do another? It would also give Gladstone a
chance to market its comic books in a medium outside of comics. The title
would be (and I don't expect to win any originality prizes here) DONALD
DUCK'S GOLDEN HELMET or DONALD DUCK AND THE GOLDEN HELMET, or something
along those lines. The box would have the title printed in gold letters, and
the cover illustration would be Barks' original cover to OS 408 (or perhaps
William Van Horn's more dramatic and action-packed cover on 1995's DONALD
DUCK ADVENTURES 33). As a bonus, included with the game would be a little
"instruction manual" (in a format similar to the "mini-issues" of the
European DD weeklies) containing the complete original Barks story! I
presume that the manual would be published by Gladstone, and bear the "G"
logo. (Perhaps it could also include Rosa's "The Lost Charts of Columbus"?)
In the issue's back cover (emphasize BACK cover, not the FRONT cover, after
the "Little Something Special" fiasco!) could be Geoffrey Blum's (as usual)
exaggerated but sufficiently hoity-toity article "Barks and the Viking
Spirit" which appeared first in GLADSTONE COMIC ALBUM 13 and was reprinted
in CBLIC 20, raising players' awareness to the fact that the computer game
was made based on the comic book, not the other way around!!! Of course,
before any of this could happen, Disney would have to see a reason for it.
So, what d'y'all think? Should we find out who at Disney to kiss up to, and
barrage them with coaxing letters? (*I* haven't the slightest idea who to
write to--that's why I brought up the subject here!) Or is it, as was my
first instinct, an insane, off-the-wall lunacy? I have a sneaking feeling
that the latter is true. Oh well, sorry to have wasted your disk space on
these mad, idiotic ramblings. Feel free to delete them from your in-box and
get on with our regularly scheduled mailing list.
--Jonathan Markoff
"Welcome to the LAST day of the rest of your lives!"
--character Jonah Rainwater, WEATHER DISASTERS, by the Discovery Channel
(off-topic)
"FLICKUS, FLACKUS, FUMDEEDLEDUM! 'How can you prove that he isn't?'"
--character Lawyer Sharky, "The Golden Helmet," by Carl Barks
(on-topic!)
Shaun Knowler
Off-topic, but quick.
Message 335 -
1998-02-27 at 08:42:22
To all of you who are in correspondace with me, my server has changed my
e-mail address to "(Email removed)", and I will not be able to
recieve mail sent to the old one after April.
Thanks,
-Shaun
RICHARD (Tone Loc): "I'm a decent citizen..."
VINCENT (Al Pacino): "Yeah, and I'm Donald Duck!"
(From the movie HEAT)
--------------------------------
End of Disney comics Digest V98 Issue #64
*****************************************
e-mail address to "(Email removed)", and I will not be able to
recieve mail sent to the old one after April.
Thanks,
-Shaun
RICHARD (Tone Loc): "I'm a decent citizen..."
VINCENT (Al Pacino): "Yeah, and I'm Donald Duck!"
(From the movie HEAT)
--------------------------------
End of Disney comics Digest V98 Issue #64
*****************************************
Soeren Krarup Olesen
A Golden Dream
Message 336 -
1998-02-27 at 10:05:31
Jonathan Markoff wrote:
> Crazy? That's what I said upon awaking. But then I thought--why could=
n't it
> be SO crazy that IT JUST MIGHT WORK???!!! So, here's my idea: propose=
this
> idea (of adopting Barks' story into a computer game) to the Walt Disn=
ey
> Company. Haven't they already had succesful "educational" games (some=
thing
> along the lines of "Mickey teaches typing," I believe) in this type o=
f
> medium, and wouldn't be hurt to do another?
Exactly what category of game are you looking for?It sounds a bit too
complicated to be pure action,
what about "Duck Quest" or something - that would
be an adventure game in that case. And you could
make it yourself in JavaScript - running on your
homepage!
S=F8ren
> Crazy? That's what I said upon awaking. But then I thought--why could=
n't it
> be SO crazy that IT JUST MIGHT WORK???!!! So, here's my idea: propose=
this
> idea (of adopting Barks' story into a computer game) to the Walt Disn=
ey
> Company. Haven't they already had succesful "educational" games (some=
thing
> along the lines of "Mickey teaches typing," I believe) in this type o=
f
> medium, and wouldn't be hurt to do another?
Exactly what category of game are you looking for?It sounds a bit too
complicated to be pure action,
what about "Duck Quest" or something - that would
be an adventure game in that case. And you could
make it yourself in JavaScript - running on your
homepage!
S=F8ren
Fluks, H.W.
James
Message 337 -
1998-02-27 at 14:19:23
Soeren:
> to me James Goof never acted like James Bond, more like Sherlock
> Holmes where only his luck equals his illogical behaviour and thus
> he finally solves the puzzles, while his assistant Micky constantly
> acting in a more logical, sensible way..
This sounds like a description of "The Sleuth", in the stories where
Mickey assists a sleuth in London. Are you sure you didn't mix up
things?
--Harry.
><><><><
> to me James Goof never acted like James Bond, more like Sherlock
> Holmes where only his luck equals his illogical behaviour and thus
> he finally solves the puzzles, while his assistant Micky constantly
> acting in a more logical, sensible way..
This sounds like a description of "The Sleuth", in the stories where
Mickey assists a sleuth in London. Are you sure you didn't mix up
things?
--Harry.
><><><><
SSchridde
Disney comics Digest V98 #63
Message 338 -
1998-02-27 at 14:58:35
alberto:
> in fact, appeared on LE JOURNAL DE MICKEY, where he illustrated, among =
> other things, the humorous adventures of JAMES DING TRIPLE ZERO (aka =
> JAMES GOOF, 1987-88), that is Goofy in a parody of James Bond-007.
hmm...
to me James Goof never acted like James Bond, more like Sherlock
Holmes where only his luck equals his illogical behaviour and thus
he finally solves the puzzles, while his assistant Micky constantly
acting in a more logical, sensible way..
Soeren
Soeren Schridde
Kurt-Tucholsky-Str.1
49088 Osnabrueck
Germany
eMail: (Email removed)
(2nd: (Email removed))
Tel./Fax: Acc.Code+ (0)541/150764
> in fact, appeared on LE JOURNAL DE MICKEY, where he illustrated, among =
> other things, the humorous adventures of JAMES DING TRIPLE ZERO (aka =
> JAMES GOOF, 1987-88), that is Goofy in a parody of James Bond-007.
hmm...
to me James Goof never acted like James Bond, more like Sherlock
Holmes where only his luck equals his illogical behaviour and thus
he finally solves the puzzles, while his assistant Micky constantly
acting in a more logical, sensible way..
Soeren
Soeren Schridde
Kurt-Tucholsky-Str.1
49088 Osnabrueck
Germany
eMail: (Email removed)
(2nd: (Email removed))
Tel./Fax: Acc.Code+ (0)541/150764
Michael Naiman
WDC&S
Message 339 -
1998-02-27 at 17:26:19
Should I contact Byron about purchasing these books?
Best,
Michael
Best,
Michael
Marco Barlotti
Time machine stories
Message 340 -
1998-02-27 at 17:55:41
STEFAN:
>
>The sixth one deals with the ancient Olympic Games in Greece, and appeared
>in Sweden in 1993. Its code, D 9964, suggests that it was produced before
>Egmont changed their code system to numbers denoting years; but delayed five
>or six years for some reason.
>
Thanks for the info. But please allow me two more questions:
(1) Is the sixth story the sixth one? (Meaning: does it follow the others in
a logical ordering?)
(2) Is the last story the last one? (Meaning: do the Ducks return to present
times at last? Or is the series still "open" to further adveentures?)
ALBERTO (or anyone else, for that):
Has any story other than the first one been published in Italy? If yes, can
you give me a reference?
Thanks. And if you speak Italian don't forget to visit the <NEW>
non-official home-page of Baldo, l'allegro castoro! At URL
http://marcobar.cce.unifi.it/Fumetti/BaldoCastoro
Marco
>
>The sixth one deals with the ancient Olympic Games in Greece, and appeared
>in Sweden in 1993. Its code, D 9964, suggests that it was produced before
>Egmont changed their code system to numbers denoting years; but delayed five
>or six years for some reason.
>
Thanks for the info. But please allow me two more questions:
(1) Is the sixth story the sixth one? (Meaning: does it follow the others in
a logical ordering?)
(2) Is the last story the last one? (Meaning: do the Ducks return to present
times at last? Or is the series still "open" to further adveentures?)
ALBERTO (or anyone else, for that):
Has any story other than the first one been published in Italy? If yes, can
you give me a reference?
Thanks. And if you speak Italian don't forget to visit the <NEW>
non-official home-page of Baldo, l'allegro castoro! At URL
http://marcobar.cce.unifi.it/Fumetti/BaldoCastoro
Marco
Mike Schneiderath
New Rosa Album out in Germany!
Message 341 -
1998-02-27 at 20:32:09
Hi Everyone!
Just my ususal report on the new release of the German Rosa Album #16.
The cover is the same Gladstone used for WDC&S #602.
The featured stories are:
D94012: Treasury of Croesus ("Die Botschaft der Säulen")
D94121: An eye for detail ("Scharfblick schützt for Schaden nicht")
KD0190: The Money pit ("Der Wert des Geldes")
In contrast to the weeklies, where the credits are always say "Co-Author:
Don Rosa (script and Drawings)" the index of the Album never mentions that
"CoAuthor" anywhere. it just says Script and Drawings by Don Rosa...
As ususal the Albums have introductions to every story written by Don
himself (but translated by Ehapa!)
And from a note in that Album it seems that "A matter of Gravity" will be
printed in Album #18.
Bye!
Mike
Just my ususal report on the new release of the German Rosa Album #16.
The cover is the same Gladstone used for WDC&S #602.
The featured stories are:
D94012: Treasury of Croesus ("Die Botschaft der Säulen")
D94121: An eye for detail ("Scharfblick schützt for Schaden nicht")
KD0190: The Money pit ("Der Wert des Geldes")
In contrast to the weeklies, where the credits are always say "Co-Author:
Don Rosa (script and Drawings)" the index of the Album never mentions that
"CoAuthor" anywhere. it just says Script and Drawings by Don Rosa...
As ususal the Albums have introductions to every story written by Don
himself (but translated by Ehapa!)
And from a note in that Album it seems that "A matter of Gravity" will be
printed in Album #18.
Bye!
Mike
Danny Coenen
Disney comics Digest V98 #64
Message 342 -
1998-02-27 at 22:33:39
ALEXANDER:
I didn't have time to look at all of your (good-looking) page. IMHO,
however, things that are said on this forum should stay where they
are, because quotes lose their intented meaning all too easy when
taken out of the context.
Because of the recent "problems" I might be a little bit over-carful,
but please make sure that your page is clean enough so that nobody
will knock on your door one day claiming that he found the evidence he
needs for some lawsuit on your site.
ALL: Is Don Rosa still on this list? He hasn't written anything for a
while...
==
Danny Coenen
Visit me on the World Wide Web at:
http://www.geocities.com/SouthBeach/Breakers/5042
http://surf.to/saturnpage
_________________________________________________________
DO YOU YAHOO!?
Get your free @yahoo.com address at http://mail.yahoo.com
I didn't have time to look at all of your (good-looking) page. IMHO,
however, things that are said on this forum should stay where they
are, because quotes lose their intented meaning all too easy when
taken out of the context.
Because of the recent "problems" I might be a little bit over-carful,
but please make sure that your page is clean enough so that nobody
will knock on your door one day claiming that he found the evidence he
needs for some lawsuit on your site.
ALL: Is Don Rosa still on this list? He hasn't written anything for a
while...
==
Danny Coenen
Visit me on the World Wide Web at:
http://www.geocities.com/SouthBeach/Breakers/5042
http://surf.to/saturnpage
_________________________________________________________
DO YOU YAHOO!?
Get your free @yahoo.com address at http://mail.yahoo.com
Rich Bellacera
LOST BENEATH THE SEA
Message 343 -
1998-02-28 at 07:48:42
HEADS UP *DUCK FANS*. I have posted the full 22 page
story U$ & DD in "Lost Beneath the Sea" to my WebPage,
per a favor for a friend. It will not be up very long, so if you
have never seen it now is your chance. I'll be taking it down
over the W/E. The scans were made from probably one of
the poorest printings (Gold Key's pocket digest) WDCD #10,
and I accidentally dog-eared page 9, but I did put the correct
dialogue back in.... (Who says "Ballyhooed" these days?!?!).
You can find these at:
http://www.jps.net/xephyr/scans/LBTS01.GIF
http://www.jps.net/xephyr/scans/LBTS02.GIF
http://www.jps.net/xephyr/scans/LBTS03.GIF
http://www.jps.net/xephyr/scans/LBTS04.GIF
http://www.jps.net/xephyr/scans/LBTS05.GIF
http://www.jps.net/xephyr/scans/LBTS06.GIF
http://www.jps.net/xephyr/scans/LBTS07.GIF
http://www.jps.net/xephyr/scans/LBTS08.GIF
http://www.jps.net/xephyr/scans/LBTS09.GIF
http://www.jps.net/xephyr/scans/LBTS10.GIF
http://www.jps.net/xephyr/scans/LBTS11.GIF
http://www.jps.net/xephyr/scans/LBTS12.GIF
http://www.jps.net/xephyr/scans/LBTS13.GIF
http://www.jps.net/xephyr/scans/LBTS14.GIF
http://www.jps.net/xephyr/scans/LBTS15.GIF
http://www.jps.net/xephyr/scans/LBTS16.GIF
http://www.jps.net/xephyr/scans/LBTS17.GIF
http://www.jps.net/xephyr/scans/LBTS18.GIF
http://www.jps.net/xephyr/scans/LBTS19.GIF
http://www.jps.net/xephyr/scans/LBTS20.GIF
http://www.jps.net/xephyr/scans/LBTS21.GIF
http://www.jps.net/xephyr/scans/LBTS22.GIF
TTFN
-Rich (xephyr)
http://www.jps.net/xephyr/rich/disney.html
story U$ & DD in "Lost Beneath the Sea" to my WebPage,
per a favor for a friend. It will not be up very long, so if you
have never seen it now is your chance. I'll be taking it down
over the W/E. The scans were made from probably one of
the poorest printings (Gold Key's pocket digest) WDCD #10,
and I accidentally dog-eared page 9, but I did put the correct
dialogue back in.... (Who says "Ballyhooed" these days?!?!).
You can find these at:
http://www.jps.net/xephyr/scans/LBTS01.GIF
http://www.jps.net/xephyr/scans/LBTS02.GIF
http://www.jps.net/xephyr/scans/LBTS03.GIF
http://www.jps.net/xephyr/scans/LBTS04.GIF
http://www.jps.net/xephyr/scans/LBTS05.GIF
http://www.jps.net/xephyr/scans/LBTS06.GIF
http://www.jps.net/xephyr/scans/LBTS07.GIF
http://www.jps.net/xephyr/scans/LBTS08.GIF
http://www.jps.net/xephyr/scans/LBTS09.GIF
http://www.jps.net/xephyr/scans/LBTS10.GIF
http://www.jps.net/xephyr/scans/LBTS11.GIF
http://www.jps.net/xephyr/scans/LBTS12.GIF
http://www.jps.net/xephyr/scans/LBTS13.GIF
http://www.jps.net/xephyr/scans/LBTS14.GIF
http://www.jps.net/xephyr/scans/LBTS15.GIF
http://www.jps.net/xephyr/scans/LBTS16.GIF
http://www.jps.net/xephyr/scans/LBTS17.GIF
http://www.jps.net/xephyr/scans/LBTS18.GIF
http://www.jps.net/xephyr/scans/LBTS19.GIF
http://www.jps.net/xephyr/scans/LBTS20.GIF
http://www.jps.net/xephyr/scans/LBTS21.GIF
http://www.jps.net/xephyr/scans/LBTS22.GIF
TTFN
-Rich (xephyr)
http://www.jps.net/xephyr/rich/disney.html
Daniel Van Eijmeren
"BarksScene" BARKS PRICE GUIDE (Volume 3. Issue 2 - Scond Qtr)
Message 344 -
1998-02-28 at 11:45:07
BRONZE FIGURINES
Disneyanna Bronze Prices: Secondary market prices are listed below.
1. "Sport of Tycoons" is the first Barks bronze figurine. Limited to 100,
it features Uncle Scrooge diving in his money.
Price... $5,100
2. "Sheriff of Bullet Valley" features two gun Donald defending the boys.
It is limited to 200.
Price... $3,850
3. "Mickey Thru the Mirror" features Mickey Mouse dancing.
It is limited to 200.
Price... $2,600
4. "Self Control" features Donald losing his temper. Edition 150.
Price... $3,200
5. "Hands Off My Playthings" has Uncle Scrooge running through his money.
Edition 176.
Price... $3,000
BRONZE BUSTS CREATED BY CARL BARKS STUDIO
Walt Disney Attractions: Walt Disney World markets these busts exclusively.
They weigh about 50 pounds. Patinas are elaborate.
1. "McDuck of Duckburg" features Uncle Scrooge. His eyes appear to be
black, but when a bright light is shined on the eyes... they turn green
(dollar bill green).
Price... $6,000
2. "Tantrum on the Way" features Donald. The unusual thing about this bust
is that it has arms. It is shipping in units of 25. To order contact
Main Steet Gallery (407) 824-6622.
DISNEYANNA SERI-GRAPHS:
Carl Barks Studio product (Morby and Grandey)
1. "Breakfast of Tycoons" This shows Uncle Scrooge at breakfast.
Price... $575
2. "I May Have to Spend Some of This Stuff" Money Bin
Price... $475
3. "I Wonder What My Fortune Cookie Says" Money Bin
Price...$450
4. "Heat Wave".. Sept.'98
Carl Barks half finished "Heat Wave" during the early Disney oils in
the '70s. He completed it in 1996. It is fine tuned art in the old
style. It will be a tight seri-graph edition of only 199 at $299. The
image size is 20" by 16." It is unpublished as yet.
DISNEY ART CLASSICS EXTRA LARGE SERI-GRAPHS
1. The rarest of these works is the sold out Deluxe Edition of "Golden
Fleece." This was silk screened on maple as a cutting edge option. The
total edition was limited to 65. About 30 of these were destroyed in a
flood. Price... $6,000
The rest of this edition is on the hot list as it nears a sell out. It
may be purchased by calling any authorized Disney Classics Collection
dealer or the Disney Theme Park Galleries.
Regular - Price.. $1,250
Remark - Price... $2,500
2. "Rich Finds at Inventory Time" This item is on the hot list as a near
sell out.
Regular - Price $1,750
Remark - Price $3,000
Deluxe - Price $3,500
3. "Surprise Party at Memory Pond"
Regular - Price $1,350
Remark - Price $2,250
Deluxe - Price $2,500
These beautiful silk screens were about 10 times the expense to make as
a lithograph. Each color was hand pulled. Lithographs are a photo-
mechanical process.
DISNEYANNA AND DISNEY WORLD ART TILES
Art tiles:
1. Disneyanna Art Tile known as "Dollar Bills" features Uncle Scrooge
holding Dollar Bills. '95
Price... $1,450
2. Disney World exclusive Art Tile known as "50 Stingy Years." '96
Price... $850
3. Disney World Exclusive Art Tile known as "Tantrum." '97
Price... $750
4. Disney Stores - Paris/London exclusive. Scrooge with "Floating
Dollars Signs" around his head. '94
Price... $1,350
Art tiles are difficult to make. Reds can bubble up without reason. One art
tile can result in a production of 300 to get 100 that are acceptable.
Brenda White Chargers:
1. "Romantic Moment" was produced in a Disneyanna edition of 25. This
features a very early Scrooge kissing... a coin, of course.
Price... $2,500
2. "Gyro Gearloose" with his helper. Edition of 10 for Disney World.
Price... $2,800
For over 10 years Brenda White has been known as "The fine ceramic artist"
for Disney. She and her partner Jesse Rhodes turn out extremely limited
quantities of high quality product. Many of these pieces are one of a kind.
She collaborated with Barks on two chargers. On the back of each piece is
imprinted the Carl Barks Studio logo.
Special Lithos:
1. "Black Gold, Yellow Gold" Comic Art Museum . Half were destroyed at
Disneyland rides. 100 left.
Price mint.... $950
2. "Food Chain" Comic Art Museum. Edition of 200
Price...... $350
3. "Mickey Mouse - Hold Up and Stagecoach" Giveaways at Diamond's Comic
Art Museum Dinner. Edition 200
Price (pair)... $550
4. "Invasion of Privacy" Disneyland edition of 300
Price........ $650
5. "Invasion of Privacy" Disney World exclusive. Produced on actual canvas
Art of Disney Gallery. Edition of 75 Scarce
Price........ $800
THE UNUSUAL:
1. "The Barkster" This bronze figurine is a patinaed version of the award
given out by Diamond celebrating the best in comic production.
Price $750
2. "Model Sheet Donald" Frameable plate format. Edition 50. Angry leaning
Donald.
Price $450
3. "Donald Duck Comic Book Head" Litho
price $250
4. "Mickey Dancing" Lithograph.
Price $250
5. "Uncle Walt's Collectory", "Luck of the North" and "Holloween in
Duckburg" Signed large finely printed art posters. Available
at 1(800)726-6708
Price $95
6. "This Dollar Saved My Life" One only 300 pound bronze figurine of Uncle
Scrooge life size in the money bin. Sold at 1995 Disneyanna. Has not
resold since.
1995 Price... $20,000
7. Barks pin set There are three (Barks head, Saint George, Uncle Scrooge
Collectors)
Price... $40
THE NON-DISNEY BARKS LITHOGRAPHS
Most of this material is included in the Barks book "Animal Quackers."
It was designed by Russ Cochran, edited by Bill Grandey and Kathy Morby.
Book Price................. $300
1. "Caliph of Baghdad"
Price... $250
2. "Nude with a Hat"
Price... $250
3. "Xerxes and Harem" Edition 300
Price... $850
4. "Saint George the Dragon Slayer"
Edition 225.
Price... $325
At publisher 1(800)726-6708
5. "Beowulf" Edition of 300
Price... $800
6. "The Model" Edition of 299.
Kitchen Sink Press (413) 586-9525
Price... $299
7. "Student Witch" Edition of 313.
Contact 1(800) 726-6708...... $270
DISNEY LITHOS (GERMANY):
1. "Sheriff of Bullet Valley"
Price $600
2. "Merry Christmas"
Price $525
3. "Sport of Tycoons"
Price $550
4. Comic page "Halloween"
Price $225
5. Comic Page "Goose Egg Nugget"
Price $200
6. Comic Page "Silent Night"
Release date 1999
BARKS OIL PAINTING CALENDARS:
1. 1995 (signed) $275
2. 1996 (signed) $150
3. 1997 (signed) $125
4. 1998 (signed) $100
Frameable unsigned versions are available between $40 and $80.
Editorial Comments:
There are price lists out on A/R lithos. Currently 39 images are done at a
rate of up to four a year. 7 more images are yet to come. This series is
collectible partly because of unbroken flow. It is collected differently
now, than at the beginning... When anyone could be a completest. Now it
takes big money ($68,000 for a set of the gold plate edition). New
collectors now pick and choose. To easily work out the top 10 most
popular, look at the top 10 prices ("Embarrassment of Riches" $3,500). To
determine the slower selling bottom 10 ("Return to Plain Awful" $1,425)
look at the lower 10 prices. Sometimes it is best to go with the crowd.
Most new completests collect Disneyanna or Disney Art Classics seri-graphs.
Barks seri-graphs are tight editions. Many A/R images are over 1,000 as
multiple editions such as: Germany, Maniacal Cackle, Japan, Ghost, Finland,
Jeweled McDuck, Sharper Image, Silver Dollar, Gold plate, Friends of the
Ducks, Vacation, Piece of the Roc, Golden Anniversary, Top Pick, Family
Portrait, Birthday Cake, 10th Anniversary. Then there are sculpture
editions.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
--------------------------------
End of Disney comics Digest V98 Issue #65
*****************************************
Disneyanna Bronze Prices: Secondary market prices are listed below.
1. "Sport of Tycoons" is the first Barks bronze figurine. Limited to 100,
it features Uncle Scrooge diving in his money.
Price... $5,100
2. "Sheriff of Bullet Valley" features two gun Donald defending the boys.
It is limited to 200.
Price... $3,850
3. "Mickey Thru the Mirror" features Mickey Mouse dancing.
It is limited to 200.
Price... $2,600
4. "Self Control" features Donald losing his temper. Edition 150.
Price... $3,200
5. "Hands Off My Playthings" has Uncle Scrooge running through his money.
Edition 176.
Price... $3,000
BRONZE BUSTS CREATED BY CARL BARKS STUDIO
Walt Disney Attractions: Walt Disney World markets these busts exclusively.
They weigh about 50 pounds. Patinas are elaborate.
1. "McDuck of Duckburg" features Uncle Scrooge. His eyes appear to be
black, but when a bright light is shined on the eyes... they turn green
(dollar bill green).
Price... $6,000
2. "Tantrum on the Way" features Donald. The unusual thing about this bust
is that it has arms. It is shipping in units of 25. To order contact
Main Steet Gallery (407) 824-6622.
DISNEYANNA SERI-GRAPHS:
Carl Barks Studio product (Morby and Grandey)
1. "Breakfast of Tycoons" This shows Uncle Scrooge at breakfast.
Price... $575
2. "I May Have to Spend Some of This Stuff" Money Bin
Price... $475
3. "I Wonder What My Fortune Cookie Says" Money Bin
Price...$450
4. "Heat Wave".. Sept.'98
Carl Barks half finished "Heat Wave" during the early Disney oils in
the '70s. He completed it in 1996. It is fine tuned art in the old
style. It will be a tight seri-graph edition of only 199 at $299. The
image size is 20" by 16." It is unpublished as yet.
DISNEY ART CLASSICS EXTRA LARGE SERI-GRAPHS
1. The rarest of these works is the sold out Deluxe Edition of "Golden
Fleece." This was silk screened on maple as a cutting edge option. The
total edition was limited to 65. About 30 of these were destroyed in a
flood. Price... $6,000
The rest of this edition is on the hot list as it nears a sell out. It
may be purchased by calling any authorized Disney Classics Collection
dealer or the Disney Theme Park Galleries.
Regular - Price.. $1,250
Remark - Price... $2,500
2. "Rich Finds at Inventory Time" This item is on the hot list as a near
sell out.
Regular - Price $1,750
Remark - Price $3,000
Deluxe - Price $3,500
3. "Surprise Party at Memory Pond"
Regular - Price $1,350
Remark - Price $2,250
Deluxe - Price $2,500
These beautiful silk screens were about 10 times the expense to make as
a lithograph. Each color was hand pulled. Lithographs are a photo-
mechanical process.
DISNEYANNA AND DISNEY WORLD ART TILES
Art tiles:
1. Disneyanna Art Tile known as "Dollar Bills" features Uncle Scrooge
holding Dollar Bills. '95
Price... $1,450
2. Disney World exclusive Art Tile known as "50 Stingy Years." '96
Price... $850
3. Disney World Exclusive Art Tile known as "Tantrum." '97
Price... $750
4. Disney Stores - Paris/London exclusive. Scrooge with "Floating
Dollars Signs" around his head. '94
Price... $1,350
Art tiles are difficult to make. Reds can bubble up without reason. One art
tile can result in a production of 300 to get 100 that are acceptable.
Brenda White Chargers:
1. "Romantic Moment" was produced in a Disneyanna edition of 25. This
features a very early Scrooge kissing... a coin, of course.
Price... $2,500
2. "Gyro Gearloose" with his helper. Edition of 10 for Disney World.
Price... $2,800
For over 10 years Brenda White has been known as "The fine ceramic artist"
for Disney. She and her partner Jesse Rhodes turn out extremely limited
quantities of high quality product. Many of these pieces are one of a kind.
She collaborated with Barks on two chargers. On the back of each piece is
imprinted the Carl Barks Studio logo.
Special Lithos:
1. "Black Gold, Yellow Gold" Comic Art Museum . Half were destroyed at
Disneyland rides. 100 left.
Price mint.... $950
2. "Food Chain" Comic Art Museum. Edition of 200
Price...... $350
3. "Mickey Mouse - Hold Up and Stagecoach" Giveaways at Diamond's Comic
Art Museum Dinner. Edition 200
Price (pair)... $550
4. "Invasion of Privacy" Disneyland edition of 300
Price........ $650
5. "Invasion of Privacy" Disney World exclusive. Produced on actual canvas
Art of Disney Gallery. Edition of 75 Scarce
Price........ $800
THE UNUSUAL:
1. "The Barkster" This bronze figurine is a patinaed version of the award
given out by Diamond celebrating the best in comic production.
Price $750
2. "Model Sheet Donald" Frameable plate format. Edition 50. Angry leaning
Donald.
Price $450
3. "Donald Duck Comic Book Head" Litho
price $250
4. "Mickey Dancing" Lithograph.
Price $250
5. "Uncle Walt's Collectory", "Luck of the North" and "Holloween in
Duckburg" Signed large finely printed art posters. Available
at 1(800)726-6708
Price $95
6. "This Dollar Saved My Life" One only 300 pound bronze figurine of Uncle
Scrooge life size in the money bin. Sold at 1995 Disneyanna. Has not
resold since.
1995 Price... $20,000
7. Barks pin set There are three (Barks head, Saint George, Uncle Scrooge
Collectors)
Price... $40
THE NON-DISNEY BARKS LITHOGRAPHS
Most of this material is included in the Barks book "Animal Quackers."
It was designed by Russ Cochran, edited by Bill Grandey and Kathy Morby.
Book Price................. $300
1. "Caliph of Baghdad"
Price... $250
2. "Nude with a Hat"
Price... $250
3. "Xerxes and Harem" Edition 300
Price... $850
4. "Saint George the Dragon Slayer"
Edition 225.
Price... $325
At publisher 1(800)726-6708
5. "Beowulf" Edition of 300
Price... $800
6. "The Model" Edition of 299.
Kitchen Sink Press (413) 586-9525
Price... $299
7. "Student Witch" Edition of 313.
Contact 1(800) 726-6708...... $270
DISNEY LITHOS (GERMANY):
1. "Sheriff of Bullet Valley"
Price $600
2. "Merry Christmas"
Price $525
3. "Sport of Tycoons"
Price $550
4. Comic page "Halloween"
Price $225
5. Comic Page "Goose Egg Nugget"
Price $200
6. Comic Page "Silent Night"
Release date 1999
BARKS OIL PAINTING CALENDARS:
1. 1995 (signed) $275
2. 1996 (signed) $150
3. 1997 (signed) $125
4. 1998 (signed) $100
Frameable unsigned versions are available between $40 and $80.
Editorial Comments:
There are price lists out on A/R lithos. Currently 39 images are done at a
rate of up to four a year. 7 more images are yet to come. This series is
collectible partly because of unbroken flow. It is collected differently
now, than at the beginning... When anyone could be a completest. Now it
takes big money ($68,000 for a set of the gold plate edition). New
collectors now pick and choose. To easily work out the top 10 most
popular, look at the top 10 prices ("Embarrassment of Riches" $3,500). To
determine the slower selling bottom 10 ("Return to Plain Awful" $1,425)
look at the lower 10 prices. Sometimes it is best to go with the crowd.
Most new completests collect Disneyanna or Disney Art Classics seri-graphs.
Barks seri-graphs are tight editions. Many A/R images are over 1,000 as
multiple editions such as: Germany, Maniacal Cackle, Japan, Ghost, Finland,
Jeweled McDuck, Sharper Image, Silver Dollar, Gold plate, Friends of the
Ducks, Vacation, Piece of the Roc, Golden Anniversary, Top Pick, Family
Portrait, Birthday Cake, 10th Anniversary. Then there are sculpture
editions.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
--------------------------------
End of Disney comics Digest V98 Issue #65
*****************************************
Stefan Diös
Time machine stories
Message 345 -
1998-02-28 at 15:37:55
MARCO:
>(1) Is the sixth story the sixth one? (Meaning: does it follow the others in
>a logical ordering?)
The code indicates that the sixth album was produced between #2 (cavemen)
and #3 (France). Indeed, on its first page, Donald falls into the
Mediterranean, and the boys say, "Considering we've been traveling for
millennia, you sure could use a bath!" (This is re-translated back from my
Swedish text. The original scripts I received from Egmont are not easily
retrievable for the moment.) Never would such a statement be more
appropriate than after arriving from the Stone Age! Sure enough, checking my
computer files, I find I made a note that the original had some more
specific number, like 140,000 years or something. "Whoever wrote this stuff
didn't read the last three albums!" I grumbled, evidently not caring to
check the story codes!
In contrast, the (Swedish) opening box of Album #3 states that the Ducks
just visited the Stone Age. Unless it was done by Egmont to maintain the
actual continuity, I'd guess that I put in that reference for the same
reason. So I think it's safe to conclude that album #6 originally was made
to fit in between ## 2 and 3. I never noticed, until you brought up the subject!
>(2) Is the last story the last one? (Meaning: do the Ducks return to present
>times at last? Or is the series still "open" to further adveentures?)
Predictably, they all end in the same way: the Ducks whizzing away in the
machine, accompanied by a text box, "Will our heroes finally return home, or
ramble on through the haze of history? Nobody knows!" (Oops! Now I've gone
and spoiled them all!)
I might add that my final note on the Greek adventure says that I considered
it the weakest in the series "so far". If this view was shared by Egmont, it
may be a reason why it was delayed.
Stefan Dios
Malmo, Sweden
>(1) Is the sixth story the sixth one? (Meaning: does it follow the others in
>a logical ordering?)
The code indicates that the sixth album was produced between #2 (cavemen)
and #3 (France). Indeed, on its first page, Donald falls into the
Mediterranean, and the boys say, "Considering we've been traveling for
millennia, you sure could use a bath!" (This is re-translated back from my
Swedish text. The original scripts I received from Egmont are not easily
retrievable for the moment.) Never would such a statement be more
appropriate than after arriving from the Stone Age! Sure enough, checking my
computer files, I find I made a note that the original had some more
specific number, like 140,000 years or something. "Whoever wrote this stuff
didn't read the last three albums!" I grumbled, evidently not caring to
check the story codes!
In contrast, the (Swedish) opening box of Album #3 states that the Ducks
just visited the Stone Age. Unless it was done by Egmont to maintain the
actual continuity, I'd guess that I put in that reference for the same
reason. So I think it's safe to conclude that album #6 originally was made
to fit in between ## 2 and 3. I never noticed, until you brought up the subject!
>(2) Is the last story the last one? (Meaning: do the Ducks return to present
>times at last? Or is the series still "open" to further adveentures?)
Predictably, they all end in the same way: the Ducks whizzing away in the
machine, accompanied by a text box, "Will our heroes finally return home, or
ramble on through the haze of history? Nobody knows!" (Oops! Now I've gone
and spoiled them all!)
I might add that my final note on the Greek adventure says that I considered
it the weakest in the series "so far". If this view was shared by Egmont, it
may be a reason why it was delayed.
Stefan Dios
Malmo, Sweden