Hello,
I'm Enrico Faccini, Disney comics artist and writers.
I'd like to have feedback by Disney comics readers and fans about our works, especially the italian artists artwork.
Thank you
Enrico Faccini
fethry at libero.it
Author
Topic: 200111
(308 messages)
Enrico Faccini
Enrico faccini
Message 91 -
2001-11-07 at 01:11:11
Francesco Spreafico
Scrooge's memorie and Flintheart's name
Message 92 -
2001-11-07 at 01:15:23
Da: "Dim I Nticoudis" <dimadick at hotmail.com>
> his god probably.The god Money that is.I couldn't found any meaning on
glom
> but it can be related to the world gloom which is equivalent for the words
> darkness,melancholy and depression which provides you with another way to
> look at him.
My dictionary (http://www.yourdictionary.com) says:
Main Entry: glom
Pronunciation: 'gl?m
Function: transitive verb
Etymology: alteration of English dialect glaum to grab
Date: 1907
Inflected Form(s): glommed; glom.ming
1 : TAKE, STEAL
2 : SEIZE, CATCH
- glom on to : to grab hold of : appropriate to oneself
His Italian name is translated literally "Cuordipietra Famedoro", that would
become "Heart of Stone - Hunger of Gold", that's kind of like the real one.
--
Francesco
> his god probably.The god Money that is.I couldn't found any meaning on
glom
> but it can be related to the world gloom which is equivalent for the words
> darkness,melancholy and depression which provides you with another way to
> look at him.
My dictionary (http://www.yourdictionary.com) says:
Main Entry: glom
Pronunciation: 'gl?m
Function: transitive verb
Etymology: alteration of English dialect glaum to grab
Date: 1907
Inflected Form(s): glommed; glom.ming
1 : TAKE, STEAL
2 : SEIZE, CATCH
- glom on to : to grab hold of : appropriate to oneself
His Italian name is translated literally "Cuordipietra Famedoro", that would
become "Heart of Stone - Hunger of Gold", that's kind of like the real one.
--
Francesco
Becca Ridout
Flintheart's name
Message 93 -
2001-11-07 at 03:15:50
>As for Flintheart Glomgold's name it is quite interesting
>indeed.Flintheart is equivalent to the words hardhearted,pitiless,heartless
>and cruel.Excactly what this guy is.Glomgold.The second part gold refers to
>his god probably.The god Money that is.I couldn't found any meaning on >glom
>but it can be related to the world gloom which is equivalent for the words
>darkness,melancholy and depression which provides you with another way to
>look at him.
The word 'Glom' is equivelent to 'grab'. So Glomgold refers to the way he chases and hoards gold. Flintheart Glomgold quite literally means that he is cruel and heartless in his persuit of money. I think Dim is reading too much into things if he finds "God" and "Darkness" in his name.
By the way, I agree that the Ducktales Flintheart is an entirely different character. If he lives in South Africa, it would be the most logical for him to have a British accent (although the comics give no idication of any accent, so the readers can imagine whatever they want, Scottish or otherwise.)
Dim: Just how much free time do you have anyway? I wish I could spend that much time analysing my comic books!
rebecca
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>indeed.Flintheart is equivalent to the words hardhearted,pitiless,heartless
>and cruel.Excactly what this guy is.Glomgold.The second part gold refers to
>his god probably.The god Money that is.I couldn't found any meaning on >glom
>but it can be related to the world gloom which is equivalent for the words
>darkness,melancholy and depression which provides you with another way to
>look at him.
The word 'Glom' is equivelent to 'grab'. So Glomgold refers to the way he chases and hoards gold. Flintheart Glomgold quite literally means that he is cruel and heartless in his persuit of money. I think Dim is reading too much into things if he finds "God" and "Darkness" in his name.
By the way, I agree that the Ducktales Flintheart is an entirely different character. If he lives in South Africa, it would be the most logical for him to have a British accent (although the comics give no idication of any accent, so the readers can imagine whatever they want, Scottish or otherwise.)
Dim: Just how much free time do you have anyway? I wish I could spend that much time analysing my comic books!
rebecca
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Dim I Nticoudis
Money Bins.
Message 94 -
2001-11-07 at 07:48:22
"The Money Ocean"of Marco Rota was published.But in the 1965 story "Uncle
Scrooge Meets the Phantom Blot" by Paul Marry,Donald already refers to the
Money Bin as Money Bin #1.Either the translators have made a mistake or the
idea of many Money Bins is older than that story.
This story's versions of the two main opponents are rather pale.And the
Beagle Boys refear to the Phantom Blot as their idol!I wonder who had that
kind of ideas back then.Weren't they reading the works of the,still
active,creators of The Phantom Blot,Scrooge McDuck and the Beagle Boys?
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Scrooge Meets the Phantom Blot" by Paul Marry,Donald already refers to the
Money Bin as Money Bin #1.Either the translators have made a mistake or the
idea of many Money Bins is older than that story.
This story's versions of the two main opponents are rather pale.And the
Beagle Boys refear to the Phantom Blot as their idol!I wonder who had that
kind of ideas back then.Weren't they reading the works of the,still
active,creators of The Phantom Blot,Scrooge McDuck and the Beagle Boys?
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Fluks, H.W.
Becca: Flintheart
Message 95 -
2001-11-07 at 10:17:42
> From: Becca Ridout [mailto:skyrat13 at hotmail.com]
> Sent: woensdag 7 november 2001 2:16
[Flintheart Glomgold]
> If he lives in South Africa, it
> would be the most logical for him to have a British accent
Not *most* logical. If he is a Boer (which Don Rosa says in his stories), we
would have that typical South-African accent that people like De Klerk have.
--Harry.
> Sent: woensdag 7 november 2001 2:16
[Flintheart Glomgold]
> If he lives in South Africa, it
> would be the most logical for him to have a British accent
Not *most* logical. If he is a Boer (which Don Rosa says in his stories), we
would have that typical South-African accent that people like De Klerk have.
--Harry.
Dim I Nticoudis
Paperinika
Message 96 -
2001-11-07 at 10:38:25
The only stories with Paperinika I have been able to find reprinted in
Greece are "Paperinika contro Paperinik"(I TL 923-A,I TL 924-A)and
"Paperinika e la selvagia banda dei Mekanos"(I TL 1290-A,I TL 1291-A).Rather
good ones,though I didn't like the Queen from Snow White in a Ducks'
story,but no explanation for the origins of the character is given.The first
story with this version of Daisy in the Inducks is "Paperinika e il filo di
Arriana"(I TL 906-C).If this story presents her origin could anyone explain
it to me.How is she related to Paperinik and his own origin?
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Greece are "Paperinika contro Paperinik"(I TL 923-A,I TL 924-A)and
"Paperinika e la selvagia banda dei Mekanos"(I TL 1290-A,I TL 1291-A).Rather
good ones,though I didn't like the Queen from Snow White in a Ducks'
story,but no explanation for the origins of the character is given.The first
story with this version of Daisy in the Inducks is "Paperinika e il filo di
Arriana"(I TL 906-C).If this story presents her origin could anyone explain
it to me.How is she related to Paperinik and his own origin?
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Kriton Kyrimis
Scrooge's memorie and Flintheart's name
Message 97 -
2001-11-07 at 11:09:36
DIMOS:
> it could be attributed to Scrooge's bad
> memorie.And Scrooge sure has one.In "Back to the Klondike"(W OS 456-02)he
> has not forgotten about Glittering Goldie O'Gilt but about Donald Duck as
> well!His own heir at the time!
Yes, but in a story I happened to read yesterday, Scrooge was bragging
about his excellent memory, as he was able to reproduce from memory the
locations of thousands of small safes, scattered all over the world!
This is an example of the near impossibility, that Don mentioned,
of the task of trying to reconcile stories by different writers, and
why it may be necessary for a writer to ignore consistency if it suits
him. It served the requirements of the plot of "Back to the Klondike"
that Scrooge should have a bad memory, and it served the requirements
of the plot of that other story that Scrooge should have an excellent
memory. Of course, the task is only *near* impossible, as you can try
to figure out ways to bridge the inconsistencies. In this case, e.g.,
you might argue that after the events in "Back to the Klondike", Scrooge
made sure that he took his memory pills regularly!
Kriton (e-mail: kyrimis at cti.gr)
(WWW: http://dias.cti.gr/~kyrimis)
-----
"Time is limited--only our lifetimes."
-----
> it could be attributed to Scrooge's bad
> memorie.And Scrooge sure has one.In "Back to the Klondike"(W OS 456-02)he
> has not forgotten about Glittering Goldie O'Gilt but about Donald Duck as
> well!His own heir at the time!
Yes, but in a story I happened to read yesterday, Scrooge was bragging
about his excellent memory, as he was able to reproduce from memory the
locations of thousands of small safes, scattered all over the world!
This is an example of the near impossibility, that Don mentioned,
of the task of trying to reconcile stories by different writers, and
why it may be necessary for a writer to ignore consistency if it suits
him. It served the requirements of the plot of "Back to the Klondike"
that Scrooge should have a bad memory, and it served the requirements
of the plot of that other story that Scrooge should have an excellent
memory. Of course, the task is only *near* impossible, as you can try
to figure out ways to bridge the inconsistencies. In this case, e.g.,
you might argue that after the events in "Back to the Klondike", Scrooge
made sure that he took his memory pills regularly!
Kriton (e-mail: kyrimis at cti.gr)
(WWW: http://dias.cti.gr/~kyrimis)
-----
"Time is limited--only our lifetimes."
-----
Olivier
Money Ocean, Flintheart
Message 98 -
2001-11-07 at 11:39:20
Dim
>> As for references about "The Money Ocean"'s plot not being this
>> exciting,who said it is?
Francesco:
>> Well, I did (a couple of years ago though :-)
>> Actually I consider The Money Ocean the BEST story ever made by Marco >>Rota, the best by *far*,
and one of the best ever.
I hadn't noticed it was the very story that's published in PM, right after Don Rosa's.
I usually thumb through an issue, try and spot whch will be the best and read it last, to end on a
good story. But when there's a Don Rosa story, I reverse the order and start by the best (Don Rosa)
and read the rest later.
Well I read "The Money Ocean" this night and liked it very much. A agree on the bin theory, but am
used to seeing several (it was often the case in the Mickey Parade stories of my childhood). I
don't like Magica's (magical) disappearing act, though: if she can (dis)appear where and when she
wants, what's the point of disguising?
What I like in the story is its fantastic / magical / supernatural treatment, the idea of the
money ocean-- a literal version of Barks' Money Lake and a magical version of Don Rosa's Cash
Flow. It also makes for some nice panels.
Rebecca:
>>The word 'Glom' is equivelent to 'grab'. So Glomgold refers to the way he >>chases and hoards
gold. Flintheart Glomgold quite literally means that he is cruel >>and heartless in his persuit of
money.
Scrooge's name in France is Picsou, as you know.
Sou: coin (an old currency, actually)
Pic: from "piquer" (to sting), here in the sense of "to nab"-- not that far from Glomgold, eh?
Best wishes,
Olivier
>> As for references about "The Money Ocean"'s plot not being this
>> exciting,who said it is?
Francesco:
>> Well, I did (a couple of years ago though :-)
>> Actually I consider The Money Ocean the BEST story ever made by Marco >>Rota, the best by *far*,
and one of the best ever.
I hadn't noticed it was the very story that's published in PM, right after Don Rosa's.
I usually thumb through an issue, try and spot whch will be the best and read it last, to end on a
good story. But when there's a Don Rosa story, I reverse the order and start by the best (Don Rosa)
and read the rest later.
Well I read "The Money Ocean" this night and liked it very much. A agree on the bin theory, but am
used to seeing several (it was often the case in the Mickey Parade stories of my childhood). I
don't like Magica's (magical) disappearing act, though: if she can (dis)appear where and when she
wants, what's the point of disguising?
What I like in the story is its fantastic / magical / supernatural treatment, the idea of the
money ocean-- a literal version of Barks' Money Lake and a magical version of Don Rosa's Cash
Flow. It also makes for some nice panels.
Rebecca:
>>The word 'Glom' is equivelent to 'grab'. So Glomgold refers to the way he >>chases and hoards
gold. Flintheart Glomgold quite literally means that he is cruel >>and heartless in his persuit of
money.
Scrooge's name in France is Picsou, as you know.
Sou: coin (an old currency, actually)
Pic: from "piquer" (to sting), here in the sense of "to nab"-- not that far from Glomgold, eh?
Best wishes,
Olivier
Norbert Stippler
Scrooge's memorie and Flintheart's name (Kriton Kyrimis)
Message 99 -
2001-11-07 at 16:23:45
> It served the requirements of the plot of "Back to the Klondike"
> that Scrooge should have a bad memory, and it served the requirements
> of the plot of that other story that Scrooge should have an excellent
> memory.
Dear Kriton,
this is not impossible. Take the example of an excellent chessplayer, who can memorize thousands of
chess-games, but has problems to remember more than 10 names.
Memory is "specific", there is nothing like a good or bad memory per se.
My own memory is good in matters concerning my profession or my interests, but very bad at other
subjects.
If Scrooge's memory is excellent in remembering details about his money (for example he remembers the
story of each of his coins, see "Only a Poor old Man), that does not mean he remembers things not
connected with his money.
Norbert
> that Scrooge should have a bad memory, and it served the requirements
> of the plot of that other story that Scrooge should have an excellent
> memory.
Dear Kriton,
this is not impossible. Take the example of an excellent chessplayer, who can memorize thousands of
chess-games, but has problems to remember more than 10 names.
Memory is "specific", there is nothing like a good or bad memory per se.
My own memory is good in matters concerning my profession or my interests, but very bad at other
subjects.
If Scrooge's memory is excellent in remembering details about his money (for example he remembers the
story of each of his coins, see "Only a Poor old Man), that does not mean he remembers things not
connected with his money.
Norbert
Becca Ridout
Money Ocean, Flintheart
Message 100 -
2001-11-07 at 17:26:41
>Scrooge's name in France is Picsou, as you know.>Sou: coin (an old currency, actually)>Pic: from "piquer" (to sting), here in the sense of "to nab"-- not that far>from Glomgold, eh?Hey, thanks for this info! I am a big fan of the Picsou comics, but my French skills leave much to be desired, and I'd always wondered where the name Picsou came from.
rebecca
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rebecca
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Goofy313g
Beagle boys _ grandpa beagle_ are the bb's fathers dead?[to don]
Message 101 -
2001-11-07 at 20:58:26
Hi!
Are the beagle boys of mississippi dead???
I found a lot of different "grandpa beagle"...
I don't think they are the same character, as they all have a very different
looking and number...
I found how to come up with some of them, I Just have to tell they only are
the grandpas of the beagle boys appearing in the story...
It works for most of them.
I need more information about a grandpa. He appeared in Rich's page "Bboys
inc.", and I still have the picture:
http://goofy313g.free.fr/beaglefamily.jpg
In this page:
http://home4.swipnet.se/~w-47991/CarlBarks/index.htm
I found those informations:
<<In some comic book stories, especially those by Vic Lockman, the Beagle
Boys were often directed by Grandpa "Blackheart" Beagle [G-176].>>
I guess this could be this one, as his number seems to finnich by "...176"
PLease, if you know him, tell me the numbers of the beagle boys appearing in
the same storie.
I saw in those pages:
http://www.seriesam.com/barks/detarticles.html
that there were also a beagle 176-000 in US 21-02 the money well. what does
he look like? could somebody scan him?
In the first page I talked about, I also learned, in the "carl barks"
section, that he created a "President Emeritus [176-001]". IN which story is
it?
does somebody have pictures of Babyface [176-167], from ducktales, or could
just tell me how he does looK like?
The same thing for Bushwack; Bomber;
Baffling; Baron von; Backbite; Bankshot; Backwards;
Binky; Bacon; Beanball; Buck 'n'
Roll; Blitzkreig; Bifocal; Bullseye; Bulkhead;
Butterball from ducktales, except that I need the number too.
If some of you have a story with : Einstein Beagle, "Intellectual-176"
[I-176], "Supersensitive-176" [S-176],
"Stoolie-123", Lippy the Vintriloquist, Uncle
Nitwitz, "Psycho-8" [P-8], Auntie and Granny
Beagle, etc, that would be nice of you to make
SCANS!!!!
Thank u!
Gilles
Are the beagle boys of mississippi dead???
I found a lot of different "grandpa beagle"...
I don't think they are the same character, as they all have a very different
looking and number...
I found how to come up with some of them, I Just have to tell they only are
the grandpas of the beagle boys appearing in the story...
It works for most of them.
I need more information about a grandpa. He appeared in Rich's page "Bboys
inc.", and I still have the picture:
http://goofy313g.free.fr/beaglefamily.jpg
In this page:
http://home4.swipnet.se/~w-47991/CarlBarks/index.htm
I found those informations:
<<In some comic book stories, especially those by Vic Lockman, the Beagle
Boys were often directed by Grandpa "Blackheart" Beagle [G-176].>>
I guess this could be this one, as his number seems to finnich by "...176"
PLease, if you know him, tell me the numbers of the beagle boys appearing in
the same storie.
I saw in those pages:
http://www.seriesam.com/barks/detarticles.html
that there were also a beagle 176-000 in US 21-02 the money well. what does
he look like? could somebody scan him?
In the first page I talked about, I also learned, in the "carl barks"
section, that he created a "President Emeritus [176-001]". IN which story is
it?
does somebody have pictures of Babyface [176-167], from ducktales, or could
just tell me how he does looK like?
The same thing for Bushwack; Bomber;
Baffling; Baron von; Backbite; Bankshot; Backwards;
Binky; Bacon; Beanball; Buck 'n'
Roll; Blitzkreig; Bifocal; Bullseye; Bulkhead;
Butterball from ducktales, except that I need the number too.
If some of you have a story with : Einstein Beagle, "Intellectual-176"
[I-176], "Supersensitive-176" [S-176],
"Stoolie-123", Lippy the Vintriloquist, Uncle
Nitwitz, "Psycho-8" [P-8], Auntie and Granny
Beagle, etc, that would be nice of you to make
SCANS!!!!
Thank u!
Gilles
Olivier
Money Ocean, Flintheart
Message 102 -
2001-11-07 at 22:53:59
Rebecca:
>>Hey, thanks for this info! I am a big fan of the Picsou comics, but my French >>skills leave much to be desired, and I'd always wondered where the name >>Picsou came from.
My pleasure.
His first Fench name (1948) was Harpagon (the character of Moli?re's "L'Avare" (The Miser); then Oncle Edgar and J?r?mie McDuck (1952) (how did they come up with *that*?).
He has been Balthzar Picsou since December 21, 1952. No idea why Balthazar.
The Beagle Boys are Les Rapetou.
The only word that's close is "rapine", an old word for robbing, pillaging.
Rockerduck is Flairsou.
Flair: sense of smell, but in relation with hounds (flairer: to scent) and detectives (intuition). So he's "the one who scents coins".
Gyro is G?o Trouvetou.
Trouve: from "trouver", to find
tou: corrupt "tout"-- all, everything
Flintheart is Gripsou.
>>Hey, thanks for this info! I am a big fan of the Picsou comics, but my French >>skills leave much to be desired, and I'd always wondered where the name >>Picsou came from.
My pleasure.
His first Fench name (1948) was Harpagon (the character of Moli?re's "L'Avare" (The Miser); then Oncle Edgar and J?r?mie McDuck (1952) (how did they come up with *that*?).
He has been Balthzar Picsou since December 21, 1952. No idea why Balthazar.
The Beagle Boys are Les Rapetou.
The only word that's close is "rapine", an old word for robbing, pillaging.
Rockerduck is Flairsou.
Flair: sense of smell, but in relation with hounds (flairer: to scent) and detectives (intuition). So he's "the one who scents coins".
Gyro is G?o Trouvetou.
Trouve: from "trouver", to find
tou: corrupt "tout"-- all, everything
Flintheart is Gripsou.
Olaf Solstrand
Disney stuff on the web
Message 103 -
2001-11-08 at 01:48:50
Hi. This time, I REALLY nead your help. I've asked the question before, but
I can't find any answers anywhere, so I take the chance to ask again.
As you may recall, I have a Duckburg homepage in Norwegian. Now, I wonder
what I have to do so that I can HAVE the page there without breaking the
law.
Facts about the site:
- I have TONS of pictures of Disney characters on it
- ALL the pages are marked "All pictures and images of Disney characters on
these pages are copyright © The Walt Disney Company." However, I have NOT
been in contact with the Walt Disney Company or anyone else.
- I do not, in ANY way, earn money on the site. (that includes *no*
banners.)
If someone connected to WDC - or the police - finds this page, will they
force me into removing it? What can I do to make the site legal?
I know that this list contains very many webmasters from other Disney Comics
homepages. Therefor, I hope someone out there can give me an answer before
I'm thrown in jail.
-olaf-
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I can't find any answers anywhere, so I take the chance to ask again.
As you may recall, I have a Duckburg homepage in Norwegian. Now, I wonder
what I have to do so that I can HAVE the page there without breaking the
law.
Facts about the site:
- I have TONS of pictures of Disney characters on it
- ALL the pages are marked "All pictures and images of Disney characters on
these pages are copyright © The Walt Disney Company." However, I have NOT
been in contact with the Walt Disney Company or anyone else.
- I do not, in ANY way, earn money on the site. (that includes *no*
banners.)
If someone connected to WDC - or the police - finds this page, will they
force me into removing it? What can I do to make the site legal?
I know that this list contains very many webmasters from other Disney Comics
homepages. Therefor, I hope someone out there can give me an answer before
I'm thrown in jail.
-olaf-
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Kriton Kyrimis
Articles from Komix #160
Message 104 -
2001-11-08 at 08:36:19
With some delay, here are this month's translations from last month's
issue of Komix. [As usual, comments in square brackets are my own.]
------------------------------------------------------------------------------
Don Rosa talks about the Dutchman's Secret
Legends and Treasures in the Wild West
The richest duck in the world returns to his old lairs and discovers the
most legendary treasure of the Wild West. Don Rosa presents the sequel
to one of the "Lost Episodes" of the Life and Times of Scrooge McDuck.
This story is not a sequel to yet another classic story by Carl Barks,
as is usually the case, but a sequel of my own story, *The Vigilante
of Pizen Bluff*, one of the "Lost Episodes" of the _Life and Times of
Scrooge McDuck_. In Arizona of 1890, we saw an old prospector giving
a map to young Scrooge. This new story is based on this particular map
and begins about fifteen minutes after the end of the old story. Scrooge
tries to unglue an old leaflet from his scrapbook and sends the nephews
to the money bin's basement to find the jar of glue that he had used to
glue the memorabilia on the pages of the scrapbook.
The central subject of this new story is the Lost Dutchman's Mine. I
could, perhaps, have picked a better subject... It is the most famous
lost treasure in North America, but I am very much afraid that it is
not particularly known to my European readers. And now that my stories
are not published in America, it is rather improbable that my fellow
countrymen will be able to read it! However, I had wanted to write it
for many years... Being an American, the legend of the Dutchman's Mine
fascinates me... You Europeans will have to forgive me for this!
Anyway, regarding European readers, this story is of particular interest
to my German friends. Did I want to say the Dutch? No, because Jacob
Waltz, the so-called Dutchman, was German. Many Americans would call
Germans "Dutchmen", possibly because Germans said they came from
"Deutchland" (Note by _Komix_: Germany... in German!), without knowing
that we call their country "Germany"! And so, when an immigrant would
say that he came from "Deutchland", we dumb Americans thought he meant
the country where Dutchmen live, i.e., Holland! Thus, the most renowned
lost treasure in America should have been called "The Lost German's Mine",
and my story should have been titled "The German's Secret". Things didn't
turn out that way, though!
I hope you like my story. I think that I managed to give an exciting
and absolutely realistic solution to the riddle of the Dutchman's Lost
Mine... A solution so authentic and faithful in its details, that I
have no doubt that some treasure hunters could follow the clues that
I give... Each detail of the legend of the Dutchman and the Peralta
family is authentic. The same is true for the mysterious inscription
on the rock and the secret Spanish symbols that I found in a forgotten
old book. Indeed, it would seem that this inscription includes these
symbols for maps that lead to treasure, along with other meaningless
marks... Does this mean, I wonder, that the inscription was modified to
cover the signs that lead to the gold? The story about the Jesuits and
Father Eusebio Francesco Chino [sp?] is also true, and the way in which
I associate it with the Dutchman's legend is completely realistic.
There might be at most five readers in the entire world who know so much
about the Dutchman's legend and the history of Mexico and Arizona, who
could understand that these elements are authentic. I am certain that
all five live in America, where this story will never be published! Why,
then, do I base a story on real data, which, perhaps, no reader is going
to appreciate? Would my story have been more or less entertaining if
it had been based on imaginary data? Good question! I, however, had fun
writing it. I hope that many readers will find it entertaining.
Don Rosa
P.S. By the way, the campers at the lower part of page 22 are... my
wife and I! We love camping, and have been around those parts. Not the
Coronado mountains, but a bit further to the north, the Grand Canyon.
[Caption, p.1]
Don Rosa poses with pride in front of his comics archive. This time,
we obviously have to do with... the American's Mine!
[Caption, p.2]
The official poster for the game _Lost Dutchman's Gold 2001_ (something
like the Camel Trophy), which is being organized with great success in
America. The Dutchman's legend also inspires the fans of extreme sports.
[Inset, p.2]
http://superstitionmountainmuseum.org/LostDutchmanExhibit.htm For anyone
believing that he can be luckier than the countless aspiring prospectors
who have tried to find the lost mine of the Dutchman to this day,
in the web page of the local museum there are 23 maps on paper, rock,
and clay to study... They are but one of the approximately two and a
half thousand web pages referring, one way or another, to the legendary
treasure of Jacob Waltz. *Left* The museum's introductory page. *Bottom
left* Some of the maps in rock, clay,... *Bottom right* ...and paper.
[Inset, p.3]
A GERMAN IN ARIZONA
In the story *The Dutchman's Secret*, Don invites the reader to a real
treasure hunt, as in the novel _Treasure Island_ by Robert Lewis Stevenson
or in the field +The Treasure of the Sierra Madre_ by John Huston. As
always, Don uses real elements to compose his story, and this gives a
special interest to _The Dutchman's Secret_... If, of course, we accept
that everything that has been said and written about the mine do not
belong to the sphere of legend... Indeed, in that corner of Arizona,
in the Superstition Mountains, also known as Coronado Mountains, it
is difficult to separate truth from legend. Let's take things from the
beginning, however...
As Don mentions, the Dutchman was, in reality, German. Jacob Waltz was
born in Germany in 1810 and arrived in America in 1845. He passed through
Carolina and Georgia, looking for gold, and ended up in California,
where, in 1861, he acquired the American citizenship, a necessary
prerequisite for claiming property of a mine. There, it appears that he
met a prospector from Arizona, who most probably talked to him about the
gold in the area of the Superstition Mountains. In 1868, Jacob moves
to Arizona and starts searching for gold in the Salt River area. In
1891 he will abandon this vain world in Phoenix, Arizona, without ever
revealing to Julia Thomas, his landlady, the origin of the gold that
was found hidden under his bed. Julia Thomas went to the Superstition
Mountains and looked for Jacob's mine, but was unable to find it.
However, in January 1895, an article in the _San Francisco Chronicle_
talked about the lost mine., giving information that would supposedly
lead to its discovery. However, the legend keeps attracting to these
places tourists from all over the world. More than a hundred people have
claimed at times that they have found it. For the inhabitants of the area,
however, the legend and its fascination are the real Dutchman's mine!
[Caption]
*Above* According to the poster of John Huston's movie _The Treasure of
the Sierra Madre_, the more Humphrey Bogart and the other adventurers get
closer to the treasure, the more they get farther from the law. The movie
has been filmed in the wild mountains of the Sierra Madre and combines
adventure with the western. *Below* Stevenson's novel _Treasure Island_
keeps fascinating, from 1883 to this day, in any form, from motion picture
to comics. The picture shows the cover of the _Classics Illustrated_
edition.
------------------------------------------------------------------------------
Don Rosa talks to _Komix_: from Barks to Blueberry
A Duck in the Lairs of Moebius
Mike Steve Blueberry, whom Jean Michel Charlier and Jean Giraud, better
known as Moebius, created in 1963, is one of the most characteristic
western heroes in comics.
Already from his first adventure, which began being published in October
1963 in installments in the French magazine _Pilote_, Blueberry looks
at the mountains of Arizona and refers to the legendary treasure of
the Dutchman. After several years and more than three hundred pages
full of gunfight and adventure, his creators decide to send him to
look for this legendary mine. This adventure was first published in
installments from May to October, 1969 and from January to July, 1970,
before being published in 1972, in two albums: _La Mine de l'Allemand
Perdu_ and _Le Spectre Aux Balles d' Or_. Almost self-contained, this
double album can be read as a classic western. To many it represents
the best moments of the Charlier-Giraud duo.
Don Rosa has read and is very well acquainted with Blueberry's
adventures. Here is what he said to _Komix_ when we pointed out to him
that lieutenant Blueberry had discovered the Dutchman's treasure thirty
years before the richest duck in the world.
KOMIX: In *The Dutchman's Secret*, uncle Scrooge discovers the most
famous treasure in the Wild West. This time, however, he comes second
and sweating... Thirty years earlier, Charlier and Giraud's Blueberry
had discovered the legendary mine. Have you read these stories?
ROSA: Yes! I took them out and re-read them to see how one of my favorite
comics duos had rendered the subject. It is a fine story and the art
is--as always--wonderful, so much so that I feel foolish calling myself a
"comics artist", if this is what comics are.
KOMIX: Are there particular references? I think that the Indian village
in the cave is very similar to the village in the story by Charlier
and Giraud...
ROSA: I borrowed the idea, of placing the treasure in a pueblo in the
rocks, from this story. I already knew that this was an old Indian mine
and that the Indians in the area were living in such pueblos. I did take
a look, however, at Giraud's pueblo... I also noticed the way in which
he draws the rocks and desert plants. Some times I tried to imitate him,
most of the times, however, I only wanted to catch the general style of
rendering the shapes of the rocks and plants. I believe that his research
is reliable, since he had lived in those parts! I used these comics as
reference material in drawing [planning?] _The Dutchman's Secret_, as
well as the story _The Three Caballeros Ride Again_, since Blueberry's
adventures take place in those parts and in the area of Chihuaua [sp?] in
Mexico. However, I found that the script had nothing to do with the real
Lost Mine of the Dutchman. I cannot understand why Blueberry's story has
this title, since, it would seem, Europeans have never heard the real
story. Another thing that I could never understand is why the hero is
named Blueberry. Is it supposed to be a funny nick-name in the original?
KOMIX: American names sound so exotic in the ears of Europeans,
you know...
ROSA: Ha!
KOMIX: Anyway, this is not a nickname, even though there is world-play
involving his name, which in Greek means "myrtilo", a kind of berry.
ROSA: To American ears, at least, this name is too girlish for a
cowboy. It would be more appropriate for his girlfriend...
KOMIX: You insist on using authentic references, in a most creative manner,
indeed. Your intention is not to give a history lecture, but to entertain
the readers...
ROSA: My intention is the entertainment of the readers. However, I
believe that using real history makes my stories more entertaining.
KOMIX: The way in which you use historic references is more reminiscent
of some European comics, such as Asterix. Like you, Gosciny and Uderzo
combine historic and imaginary persons, placing their imaginary heroes
in real historic events. Like you, they try to give comic explanations
to familiar historic events.
ROSA: Some--three, I think-- Asterix stories had been published in
America when I was a teenager. I had found them in my school library,
and I found them wonderful! If I had grown up with these comics,
if I had read these stories when I was little, as I had read Barks'
stories, I don't know which I would have loved more. Most probably,
I would have likes Bars and Asterix equally, for different reasons,
of course. However, the way in which I use historic events relies on
how well I saw history being used in the adventures of Asterix. It is
then that I realized that it is foolish to invent imaginary, supposedly
historic, meaningless events, when real history is ten times better!
KOMIX: You have been influenced by _DC_ comics of the 1960s. There are
also references to _EC_ comics and the work of Barks. Now you tell us
about Blueberry and Asterix.
ROSA: The work of every writer and artist is rich in influences. Our
entire existence is based on things we happened to meet and be entertained
or inspired by them.
[Caption, p.1, left]
*Above* The cover of the American edition of the story by Charlier
and Giraud-Moebius. Why, though, while the art is so "authentic",
the script of their classic story, as Don Rosa notes, didn't have
anything to do with the real Lost Mine of the Dutchman? This was
because, originally, the subject of the story would not have been
the legendary treasure. Initially, Jean Giraud had wanted to write
a story inspired James Oliver Kerwood's _Prospector_[?] which he had
read when he was little. The main character is an old prospector of
German extraction. Charlier began writing a script based on his young
colleague's idea. Along the way, however, he thought that this was an
opportunity to refer to the legendary treasure of the Dutchman. *Below*
The cover of the adventure in which Blueberry finds the mine...
[Caption, p.1, right]
Moebius (below left) poses in front of a Far West landscape, which he
drew for the advertising campaign of a well-known brand of jeans.
[Caption, p.2, above]
"Blueberry, Crowe! Look at those columns of smoke in the horizon!"
"Aha! That one is towards the side of the Dutchman's Lost Mine..."
In this exchange from the first episode of the series, is the first
reference to the legendary mine in Blueberry's adventures.
[Caption, p.2, bottom]
The pueblo in the rock face, where the Lost Mine is, as rendered by
Moebius and Don Rosa. Don does not hide that he had a look at the pages
of his European colleague...
------------------------------------------------------------------------------
Kriton (e-mail: kyrimis at cti.gr)
(WWW: http://dias.cti.gr/~kyrimis)
-----
"To err is human."
"That is precisely what the Vulcans will say."
-----
issue of Komix. [As usual, comments in square brackets are my own.]
------------------------------------------------------------------------------
Don Rosa talks about the Dutchman's Secret
Legends and Treasures in the Wild West
The richest duck in the world returns to his old lairs and discovers the
most legendary treasure of the Wild West. Don Rosa presents the sequel
to one of the "Lost Episodes" of the Life and Times of Scrooge McDuck.
This story is not a sequel to yet another classic story by Carl Barks,
as is usually the case, but a sequel of my own story, *The Vigilante
of Pizen Bluff*, one of the "Lost Episodes" of the _Life and Times of
Scrooge McDuck_. In Arizona of 1890, we saw an old prospector giving
a map to young Scrooge. This new story is based on this particular map
and begins about fifteen minutes after the end of the old story. Scrooge
tries to unglue an old leaflet from his scrapbook and sends the nephews
to the money bin's basement to find the jar of glue that he had used to
glue the memorabilia on the pages of the scrapbook.
The central subject of this new story is the Lost Dutchman's Mine. I
could, perhaps, have picked a better subject... It is the most famous
lost treasure in North America, but I am very much afraid that it is
not particularly known to my European readers. And now that my stories
are not published in America, it is rather improbable that my fellow
countrymen will be able to read it! However, I had wanted to write it
for many years... Being an American, the legend of the Dutchman's Mine
fascinates me... You Europeans will have to forgive me for this!
Anyway, regarding European readers, this story is of particular interest
to my German friends. Did I want to say the Dutch? No, because Jacob
Waltz, the so-called Dutchman, was German. Many Americans would call
Germans "Dutchmen", possibly because Germans said they came from
"Deutchland" (Note by _Komix_: Germany... in German!), without knowing
that we call their country "Germany"! And so, when an immigrant would
say that he came from "Deutchland", we dumb Americans thought he meant
the country where Dutchmen live, i.e., Holland! Thus, the most renowned
lost treasure in America should have been called "The Lost German's Mine",
and my story should have been titled "The German's Secret". Things didn't
turn out that way, though!
I hope you like my story. I think that I managed to give an exciting
and absolutely realistic solution to the riddle of the Dutchman's Lost
Mine... A solution so authentic and faithful in its details, that I
have no doubt that some treasure hunters could follow the clues that
I give... Each detail of the legend of the Dutchman and the Peralta
family is authentic. The same is true for the mysterious inscription
on the rock and the secret Spanish symbols that I found in a forgotten
old book. Indeed, it would seem that this inscription includes these
symbols for maps that lead to treasure, along with other meaningless
marks... Does this mean, I wonder, that the inscription was modified to
cover the signs that lead to the gold? The story about the Jesuits and
Father Eusebio Francesco Chino [sp?] is also true, and the way in which
I associate it with the Dutchman's legend is completely realistic.
There might be at most five readers in the entire world who know so much
about the Dutchman's legend and the history of Mexico and Arizona, who
could understand that these elements are authentic. I am certain that
all five live in America, where this story will never be published! Why,
then, do I base a story on real data, which, perhaps, no reader is going
to appreciate? Would my story have been more or less entertaining if
it had been based on imaginary data? Good question! I, however, had fun
writing it. I hope that many readers will find it entertaining.
Don Rosa
P.S. By the way, the campers at the lower part of page 22 are... my
wife and I! We love camping, and have been around those parts. Not the
Coronado mountains, but a bit further to the north, the Grand Canyon.
[Caption, p.1]
Don Rosa poses with pride in front of his comics archive. This time,
we obviously have to do with... the American's Mine!
[Caption, p.2]
The official poster for the game _Lost Dutchman's Gold 2001_ (something
like the Camel Trophy), which is being organized with great success in
America. The Dutchman's legend also inspires the fans of extreme sports.
[Inset, p.2]
http://superstitionmountainmuseum.org/LostDutchmanExhibit.htm For anyone
believing that he can be luckier than the countless aspiring prospectors
who have tried to find the lost mine of the Dutchman to this day,
in the web page of the local museum there are 23 maps on paper, rock,
and clay to study... They are but one of the approximately two and a
half thousand web pages referring, one way or another, to the legendary
treasure of Jacob Waltz. *Left* The museum's introductory page. *Bottom
left* Some of the maps in rock, clay,... *Bottom right* ...and paper.
[Inset, p.3]
A GERMAN IN ARIZONA
In the story *The Dutchman's Secret*, Don invites the reader to a real
treasure hunt, as in the novel _Treasure Island_ by Robert Lewis Stevenson
or in the field +The Treasure of the Sierra Madre_ by John Huston. As
always, Don uses real elements to compose his story, and this gives a
special interest to _The Dutchman's Secret_... If, of course, we accept
that everything that has been said and written about the mine do not
belong to the sphere of legend... Indeed, in that corner of Arizona,
in the Superstition Mountains, also known as Coronado Mountains, it
is difficult to separate truth from legend. Let's take things from the
beginning, however...
As Don mentions, the Dutchman was, in reality, German. Jacob Waltz was
born in Germany in 1810 and arrived in America in 1845. He passed through
Carolina and Georgia, looking for gold, and ended up in California,
where, in 1861, he acquired the American citizenship, a necessary
prerequisite for claiming property of a mine. There, it appears that he
met a prospector from Arizona, who most probably talked to him about the
gold in the area of the Superstition Mountains. In 1868, Jacob moves
to Arizona and starts searching for gold in the Salt River area. In
1891 he will abandon this vain world in Phoenix, Arizona, without ever
revealing to Julia Thomas, his landlady, the origin of the gold that
was found hidden under his bed. Julia Thomas went to the Superstition
Mountains and looked for Jacob's mine, but was unable to find it.
However, in January 1895, an article in the _San Francisco Chronicle_
talked about the lost mine., giving information that would supposedly
lead to its discovery. However, the legend keeps attracting to these
places tourists from all over the world. More than a hundred people have
claimed at times that they have found it. For the inhabitants of the area,
however, the legend and its fascination are the real Dutchman's mine!
[Caption]
*Above* According to the poster of John Huston's movie _The Treasure of
the Sierra Madre_, the more Humphrey Bogart and the other adventurers get
closer to the treasure, the more they get farther from the law. The movie
has been filmed in the wild mountains of the Sierra Madre and combines
adventure with the western. *Below* Stevenson's novel _Treasure Island_
keeps fascinating, from 1883 to this day, in any form, from motion picture
to comics. The picture shows the cover of the _Classics Illustrated_
edition.
------------------------------------------------------------------------------
Don Rosa talks to _Komix_: from Barks to Blueberry
A Duck in the Lairs of Moebius
Mike Steve Blueberry, whom Jean Michel Charlier and Jean Giraud, better
known as Moebius, created in 1963, is one of the most characteristic
western heroes in comics.
Already from his first adventure, which began being published in October
1963 in installments in the French magazine _Pilote_, Blueberry looks
at the mountains of Arizona and refers to the legendary treasure of
the Dutchman. After several years and more than three hundred pages
full of gunfight and adventure, his creators decide to send him to
look for this legendary mine. This adventure was first published in
installments from May to October, 1969 and from January to July, 1970,
before being published in 1972, in two albums: _La Mine de l'Allemand
Perdu_ and _Le Spectre Aux Balles d' Or_. Almost self-contained, this
double album can be read as a classic western. To many it represents
the best moments of the Charlier-Giraud duo.
Don Rosa has read and is very well acquainted with Blueberry's
adventures. Here is what he said to _Komix_ when we pointed out to him
that lieutenant Blueberry had discovered the Dutchman's treasure thirty
years before the richest duck in the world.
KOMIX: In *The Dutchman's Secret*, uncle Scrooge discovers the most
famous treasure in the Wild West. This time, however, he comes second
and sweating... Thirty years earlier, Charlier and Giraud's Blueberry
had discovered the legendary mine. Have you read these stories?
ROSA: Yes! I took them out and re-read them to see how one of my favorite
comics duos had rendered the subject. It is a fine story and the art
is--as always--wonderful, so much so that I feel foolish calling myself a
"comics artist", if this is what comics are.
KOMIX: Are there particular references? I think that the Indian village
in the cave is very similar to the village in the story by Charlier
and Giraud...
ROSA: I borrowed the idea, of placing the treasure in a pueblo in the
rocks, from this story. I already knew that this was an old Indian mine
and that the Indians in the area were living in such pueblos. I did take
a look, however, at Giraud's pueblo... I also noticed the way in which
he draws the rocks and desert plants. Some times I tried to imitate him,
most of the times, however, I only wanted to catch the general style of
rendering the shapes of the rocks and plants. I believe that his research
is reliable, since he had lived in those parts! I used these comics as
reference material in drawing [planning?] _The Dutchman's Secret_, as
well as the story _The Three Caballeros Ride Again_, since Blueberry's
adventures take place in those parts and in the area of Chihuaua [sp?] in
Mexico. However, I found that the script had nothing to do with the real
Lost Mine of the Dutchman. I cannot understand why Blueberry's story has
this title, since, it would seem, Europeans have never heard the real
story. Another thing that I could never understand is why the hero is
named Blueberry. Is it supposed to be a funny nick-name in the original?
KOMIX: American names sound so exotic in the ears of Europeans,
you know...
ROSA: Ha!
KOMIX: Anyway, this is not a nickname, even though there is world-play
involving his name, which in Greek means "myrtilo", a kind of berry.
ROSA: To American ears, at least, this name is too girlish for a
cowboy. It would be more appropriate for his girlfriend...
KOMIX: You insist on using authentic references, in a most creative manner,
indeed. Your intention is not to give a history lecture, but to entertain
the readers...
ROSA: My intention is the entertainment of the readers. However, I
believe that using real history makes my stories more entertaining.
KOMIX: The way in which you use historic references is more reminiscent
of some European comics, such as Asterix. Like you, Gosciny and Uderzo
combine historic and imaginary persons, placing their imaginary heroes
in real historic events. Like you, they try to give comic explanations
to familiar historic events.
ROSA: Some--three, I think-- Asterix stories had been published in
America when I was a teenager. I had found them in my school library,
and I found them wonderful! If I had grown up with these comics,
if I had read these stories when I was little, as I had read Barks'
stories, I don't know which I would have loved more. Most probably,
I would have likes Bars and Asterix equally, for different reasons,
of course. However, the way in which I use historic events relies on
how well I saw history being used in the adventures of Asterix. It is
then that I realized that it is foolish to invent imaginary, supposedly
historic, meaningless events, when real history is ten times better!
KOMIX: You have been influenced by _DC_ comics of the 1960s. There are
also references to _EC_ comics and the work of Barks. Now you tell us
about Blueberry and Asterix.
ROSA: The work of every writer and artist is rich in influences. Our
entire existence is based on things we happened to meet and be entertained
or inspired by them.
[Caption, p.1, left]
*Above* The cover of the American edition of the story by Charlier
and Giraud-Moebius. Why, though, while the art is so "authentic",
the script of their classic story, as Don Rosa notes, didn't have
anything to do with the real Lost Mine of the Dutchman? This was
because, originally, the subject of the story would not have been
the legendary treasure. Initially, Jean Giraud had wanted to write
a story inspired James Oliver Kerwood's _Prospector_[?] which he had
read when he was little. The main character is an old prospector of
German extraction. Charlier began writing a script based on his young
colleague's idea. Along the way, however, he thought that this was an
opportunity to refer to the legendary treasure of the Dutchman. *Below*
The cover of the adventure in which Blueberry finds the mine...
[Caption, p.1, right]
Moebius (below left) poses in front of a Far West landscape, which he
drew for the advertising campaign of a well-known brand of jeans.
[Caption, p.2, above]
"Blueberry, Crowe! Look at those columns of smoke in the horizon!"
"Aha! That one is towards the side of the Dutchman's Lost Mine..."
In this exchange from the first episode of the series, is the first
reference to the legendary mine in Blueberry's adventures.
[Caption, p.2, bottom]
The pueblo in the rock face, where the Lost Mine is, as rendered by
Moebius and Don Rosa. Don does not hide that he had a look at the pages
of his European colleague...
------------------------------------------------------------------------------
Kriton (e-mail: kyrimis at cti.gr)
(WWW: http://dias.cti.gr/~kyrimis)
-----
"To err is human."
"That is precisely what the Vulcans will say."
-----
Kriton Kyrimis
Money Ocean, Flintheart
Message 105 -
2001-11-08 at 09:29:23
OLIVIER:
> My pleasure.
> His first Fench name (1948) was Harpagon (the character of Moli=E8re's =
> "L'Avare" (The Miser); then Oncle Edgar and J=E9r=E9mie McDuck (1952) =
> (how did they come up with *that*?).
It seems to be derived from a Greek verb meaning "to grab", so the name
means something like "grabber" or "grabbing"!
Regarding the names Picsou/Gripsou, the English term "penny pincher",
meaning "miser" somehow seems relevant.
> Magica is known as Miss Tick, from "mystique" (mystical).
Now *why* had I never thought of this? Now that you've pointed it out,
it seems so obvious!
Kriton (e-mail: kyrimis at cti.gr)
(WWW: http://dias.cti.gr/~kyrimis)
-----
"To err is human."
"That is precisely what the Vulcans will say."
-----
> My pleasure.
> His first Fench name (1948) was Harpagon (the character of Moli=E8re's =
> "L'Avare" (The Miser); then Oncle Edgar and J=E9r=E9mie McDuck (1952) =
> (how did they come up with *that*?).
It seems to be derived from a Greek verb meaning "to grab", so the name
means something like "grabber" or "grabbing"!
Regarding the names Picsou/Gripsou, the English term "penny pincher",
meaning "miser" somehow seems relevant.
> Magica is known as Miss Tick, from "mystique" (mystical).
Now *why* had I never thought of this? Now that you've pointed it out,
it seems so obvious!
Kriton (e-mail: kyrimis at cti.gr)
(WWW: http://dias.cti.gr/~kyrimis)
-----
"To err is human."
"That is precisely what the Vulcans will say."
-----