Keskustelujen arkisto

Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29
Author

Topic: 200306

(426 messages)
Klartekst
THE LIST:

I ask all list memebers to please do their best to restore this list to its former quality. It would be just too stupid if one person should single-handedly ruin what so many have built up over the years. If you are offended or hurt by postings from this person, simply count to ten and then don't respond. Any kind of reply will just be like trying to put out a fire with gasoline. And to those of you who have stayed away recently: Please come back. I miss your insightful comments and interesting bits of information.

FAVORITE DISNEY COMICS:

If I must choose three, they would have to be American originals. Nothing gives me the proper Duck feeling like the old pastel colors and the smell of the pulp paper. My choices may suprise some, since two of them are usually not counted among Barks' best work. They are:

1) WDC 195 "The Runaway Train". The nephews avert a train crash by calculating exactly where the trains will meet. The tension of this story is simply unbearable. Note the sweating TV-announcer and the way Barks 'plants' the disaster early in the story by having Donald watch a similar crash in a TV movie. And yet - during the whole action-packed adventure the ducks never leave their living room. Fantastic!

2) WDC 190 "In the Swim". Donald challenges the nephews to a swimming contest, then does his best to sabotage their effort. I have no idea why I love this story so much - maybe it is the feeling of careless summer holidays when you can walk around in your swimsuit and take a dip in the river. The story also shows Donald's house located by the riverside, and although the river was never shown again in a Barks story, it has always been there in my mind.

The third choice is more obvious:

3) "The Golden Helmet". No comments necessary here. Maybe Barks' best work ever. The scope and drama of the tale is simply unbelievable.

ROSA ANALYSIS:

Moahmed, I'm not sure if this is the kind of analysis you had in mind, but I would like to say a few words about "His Majesty McDuck".

A short recap: Scrooge discovers that Killmotor Hill is not part of the US (this is very logically explained in the story). So he sets up his own kingdom. Not only does this mean he no longer has to pay taxes, but he also wants the IRS to give him back all the taxes he has paid during the last 50 years. However, he soon discovers it's not that easy. His empoyees cant't get into the money bin because they don't have passports. Phone, water and electricity are cut off because the public utilities are not licenced to operate overseas. When he sends Donald out to buy a hot dog, the customs charge him $20 export tax. And when the Beagle Boys 'invade' the money bin, the police or army can't intervene because Scrooge's kingdom does not have diplomatic relations with the US.

A great story, very well constructed and brimming with gags. And it has one of the neatest surprise endings I have ever seen in a comic book (if you didn't get it, study the last panel very carefully).

But the reason I single this story out is that it in addition to being entertaining I think it has a very important message: "YOU CAN'T RESIGN FROM THE WORLD". It's not possible. No matter WHO you are, no matter how RICH you are or how much POWER you have, this is the one thing you can't do. You depend on the world around you for your survival, and the world depends on you for ITS survival.

Quite a heavy message for a comic book 'just for kids'.

Anyway, that's how I read the story. Any other comments?

Nils from Norway
Cord Wiljes
Nils from Norway wrote:
2) WDC 190 "In the Swim". Donald challenges the nephews to a swimming
contest, then does his best to sabotage their effort. I have no idea why
I love this story so much - maybe it is the feeling of careless summer
holidays when you can walk around in your swimsuit and take a dip in the
river. The story also shows Donald's house located by the riverside, and
although the river was never shown again in a Barks story, it has always
been there in my mind.
Yes, that one is one of my favorites, too.

And the one about the snowball fight between Donald and the children. As
a child I tried to build the automatic snowball throwing machine HD&L
are using in this story. The result was less than satisfying ;-)

Cord
Gary Leach
Arie:

> Speaking of which, just got my own copies of the FCBD DDA. It's superb.
> Though the inside pages looked a bit "blurry" but they're enjoyable.
> And the
> flip cover design is great too. Kudos to Gemstone for a very
> attractive FCBD
> edition. I didnt even bother to get other FCBD comics.

Thank you for those kinds words.

Just so everyone's in the picture, there will be five more versions of
this book in due course, all featuring the same cover but in the
following variants: a "blue" edition, a "green" edition, a "silver"
edition, and a "gold" edition, each earmarked for distribution at
various events over this summer. One will be given out at this year's
WizardWorld bash in Chicago, one at the San Diego Comic-Con (as us old
timers still call it), another at an American Numismatic Association (I
think that's what ANA stands for) event being held shortly after the
Comic-Con here in Baltimore. The fourth will appear...well, no definite
info on that one yet. The fifth variant is a complete change of cover -
and by far the most complicated and labor-intensive of the bunch - but
I don't know where or when it will appear, either.

I think the "silver" one's my favorite. It's right pretty in proof
form, and we're not even using special ink.

Gary
Shad Z.
Continuing my listing of what's in this month's issue
of the only current source for Disney comics in
America... (Gemstone is coming, but isn't here yet!)

Disney Adventures vol 13, no 5 (June-July 2003)

Matt Feazel's content page doodles (Dizzy Adventures) are
given story code JZ729.

1) Finding Nemo: "Bubble Trouble!", JZ733, 6 pages.
Story by Michael Stewart. Pencils by Tom Bancroft. Inks by
Jeff Albrecht.
Characters include Nemo, Bloat, Gurgle, Deb (& Flo), Peach,
Jacques, Bubbles & Gill.

2) The Hair Pair: no title, JZ734, 1 page.
Story and Art by Charly La Greca.
"The Hair Pair" is not a Disney property, it is copyright
Charly La Greca.

3) The Proud Family: "Fashion Passion!", no story code, 3
pages.
No credits.
Characters include Penny Proud, Dijonay Jones,
LaCienega Boulevardez, & Zoey.

4) Jet Pack Pets: "The Glob! Part 2", JZ732, 4 pages.
Story by Michael Stewart. Art by Scott Koblish.
"Jet Pack Pets" is not a Disney property, it is copyright
Michael Stewart & Garry Black.

5) Little Gloomy: "The Pet Collector!", JZ730, 6 pages.
Story by Landry Quinn Walker. Art by Eric Jones.
"Little Gloomy" is not a Disney property, it is copyright
Landry Quinn Walker & Eric Jones.

5) The Last Laugh: "Beat the Heat With this Stylin' Summer
Gear!", JZ731, 1 page.
Written by John Green. Art by Art Baltazar.

Shad Z. ^Q^
(ShadZ at rocketmail.com,ShadZ at email.com,Jackalope7 at go.com)
http://shadz.homestead.com/files/
HONK TO SEE PUPPIES
Sign along US 287, Loveland CO
--
_______________________________________________
Sign-up for your own FREE Personalized E-mail at Mail.com
http://www.mail.com/?sr=signup
Don Rosa
> From: Anthvvuono at aol.com
> Subject: To Mr. Rosa:
>>>> I'm glad you still plan on responding to questions even though this
board is a mess sometimes. I always have a ton of inquiries. I just wanted
to know what story you are working on now and in the near future.
>>>Have you finished the "Letter from Home?" I can't wait to read that one
... Was the reappearance of Matilda McDuck everything you hoped for when you
originally thought out the story?

Funny you should ask that question in *that* way. Are you psychic?
Yes, I am still working on "A Letter from Home" or "The Old Castle's OTHER
Secret"... and it has turned into the longest story I've ever done... 36
pages in the three-part continued form (including the 2 full recap pages).
It can't appear in America until after "The Crown of the Crusader Kings"
which acts as part one of this pair of stories about $crooge's search for
the lost Treasury of the Knights Templar. Both of these stories together are
a very loose sequel to Barks' "Philosopher's Stone", at least in that the P
Stone is, by legend, part *of* the KT Treasury, so I found a very
appropriate spot for Mons. Mattressface in my pair of tales. And yes, it
does tell of the return of $crooge's sister Matilda whom (in my version of
things) $crooge has not seen since she left Duckburg in disgust with him
nearly 25 years earlier (1930). The story was originally intended to also
feature Hortense with whom Matilda always seemed to act as a duo, but I was
told by Egmont that I could not ever use Hortense in a current-time story
and that she must be considered "deceased" -- this is because there could
never be a suitable reason why she would have stayed away from her own
children Donald and Della since their childhood. For this same reason, I am
also told that I can never try to tell the story of what happened to HD&L's
parents because (as I've described in past messages) there can never be a
suitable or happy ending to that tale. And that's okay with me... I knew
many people have wanted me to do that story for 15 years, and I've been
drawn to it and have often pondered HOW on earth to tackle it... but it's
sortuva relief to be told not to even try such a problematic task. Now I can
be saved from any accusations of either screwing it up or chickening out by
pointing to the fact that I can't do it for Egmont. (Of course, if I
reeeaaally wanted to do it, I could do it for France or Italy or...
nonononononevermindnevermind!)
But you phrased the question a certain way -- was the story everything I
hoped for? Not by a jugfull. First of all, the Knights Templar being the
most intensely INTERESTING historical topic I've ever handled, I did far
more research than I've ever done on any previous story. And drawing a dark
and gloomy and mysterious Castle McDuck is a job I don't take lightly, since
the discovery of "The Old Castle's Secret" was a momentous day in my life...
when (at about age 15 when first starting to *collect* rather than just read
comic books) I first discovered that my sister did NOT have every Donald
Duck comic by that "good artist" ever printed, and, in fact, here was an
earlier story with *much more* realistic and atmospheric artwork than even
the great stories with which I'd grown up that she had in her closet in the
attic (those all being 1949-c1960). So in addition to all the research time,
factor in all the extra drawing time since I don't have the slightest idea
how to draw backgrounds without inserting every single last stone in a
castle wall, or shading every blasted gloomy dungeon scene (90% of the
story) into crosshatch oblivion.
But that aspect is only bad for *me*, taking so much extra time and blowing
the @#%& outta my flat page-rate so that it comes out to about $2 per hour.
The problem for readers is that I finally was so overcome by Templar lore
and the reconciliation of $crooge with his sister that I fear that what I
have constructed is a very interesting, very mellowdramatic, very *unfunny*
and very *action-less* story. The Ducks just seem to go from room to dungeon
to secret passage solving ancient clues, and the whole thing finished up
with about 8 pages of everybody just yammering and pouring their hearts out
in an absolutely serious sequence. Actually, it was originally about 8
pages. I told the editor that I was very unhappy with the story but I didn't
know what to do... see, there's no "buy-out" deal with these comics... when
writing a novel, if a trusted author spends a year on a book that he
realizes is not up to snuff, the publisher will agree to "buy-out" the
author's work, paying him a good but modest fee on good faith for the
attempt, and then sending him out to start fresh on a new idea. I can't
afford to do that -- there's no "buy-out" option and this doesn't pay enough
that I can just "eat" 3 months of work and move on. If I have an idea that's
not working, I need to still go ahead and do the best job with it I can and
get it over with and *then* move on. But with a story *this* complex, the
drawing of it means 2-3 more months of work on a project that I'm not sure
is worth the time I've already put in. Still, the funny thing is that the
editor's suggestion was that the problem with the story was that it needed
MORE mellerdrammer, and he had me add 2 *more* pages to the talking-heads
scene at the end.
I say all this in safety since I figure you'll forget it all by the time you
read the story in 9 months (Europe) or a year or two (America)(if ever?).
The only thing that keeps me going is that I recall that one other adventure
that I was certain was a dreadful mistake from start to finish was "The
Guardians of the Lost Library", a story which some readers have said was
their favorite Duck story ever and a few have even said it was their
favorite comic book story they'd ever read, period (take that with a grain
of salt -- you know there's NO accounting for tastes!). Also, I could not
help but take notice, as I researched this tale, of that "Philosopher's
Stone" original by Barks, which was one of my TOP favorite adventures when I
was a kid. If you look at it carefully, you see that there's no action and
precious little humor in that tale... just solving clues and going from
place to place. And yet I LOVED it. So......
The proof will be in the pudding.......

From: "Klartekst" <info at klartekst.no>
Subject: The List, Favorite Disney Comics and Rosa Analysis
>>>I ask all list memebers to please do their best to restore this list to
its former quality. It would be just too stupid if one person should
single-handedly ruin what so many have built up over the years.

The timing and wording of this might lead one to infer that this was what I
was trying to say in the previous Digest. Any problems with this ML lately
are definitely not due to just ONE person. One person cannot childishly
squabble with himself... that takes several people... even if one person is
the catalyst.

>>>>I would like to say a few words about "His Majesty McDuck"....
A great story, very well constructed and brimming with gags. And it has one
of the neatest surprise endings I have ever seen in a comic book (if you
didn't get it, study the last panel very carefully).
Quite a heavy message for a comic book 'just for kids'.
Anyway, that's how I read the story. Any other comments?

Yes. I say the author stole the basic plot from a favorite, though obscure,
movie of his named "Passport to Pimlico", Ealing Studios, Great Britain,
1949. He's always lifting ideas from favorite old movies and old comic
books. The cad. A pox on him.
The Fenske's
Don Rosa wrote:

>I say all this in safety since I figure you'll forget it all by the time you
>read the story in 9 months (Europe) or a year or two (America)(if ever?).
>The only thing that keeps me going is that I recall that one other adventure
>that I was certain was a dreadful mistake from start to finish was "The
>Guardians of the Lost Library", a story which some readers have said was
>their favorite Duck story ever and a few have even said it was their
>favorite comic book story they'd ever read, period (take that with a grain
>of salt -- you know there's NO accounting for tastes!).

Hey, I loved "TGOTLL." All the fascinating historical tidbits reworked into
a sort-of mystery story with a hoot of an ending. And as I recall, it had some
very funny sequences in it as well. I was so impressed with it I read it
to two
of my younger children (about 4 and 7 at the time), but they did not share my
enthusiasm. Definitely an adult story. Anyways, if the new one is
anything like
that, I say bring it on... I'm only sorry I'll have to wait 1-2 years (if
ever?) to see it
in the new Gemstones. Maybe they'll publish it early, as it follows another of
your unpublished-in-english stories.

>Also, I could not
>help but take notice, as I researched this tale, of that "Philosopher's
>Stone" original by Barks, which was one of my TOP favorite adventures when I
>was a kid. If you look at it carefully, you see that there's no action and
>precious little humor in that tale... just solving clues and going from
>place to place. And yet I LOVED it. So......
>The proof will be in the pudding.......

I too loved this Barks story as a kid.

> >>>>I would like to say a few words about "His Majesty McDuck"....
>A great story, very well constructed and brimming with gags. And it has one
>of the neatest surprise endings I have ever seen in a comic book (if you
>didn't get it, study the last panel very carefully).
>Quite a heavy message for a comic book 'just for kids'.
>Anyway, that's how I read the story. Any other comments?
>
>Yes. I say the author stole the basic plot from a favorite, though obscure,
>movie of his named "Passport to Pimlico", Ealing Studios, Great Britain,
>1949. He's always lifting ideas from favorite old movies and old comic
>books. The cad. A pox on him.

Is this available on video or DVD? I am finally getting the Part 4 album
of your early stories (my first ebay acquisition), so I'm looking forward
to reading that one as well.

Dave Fenske

>_______________________________________________
>http://stp.ling.uu.se/mailman/listinfo/dcml
Daniel Van Eijmeren
CHUCK MUNSON, 30-05-2003:

> Daniel's Barks Quiz:
> Isn't "Nik! Nik! Nik!" the sole verbiage of the
> natives of the barren, rocky planet that Scrooge and
> the boys land on in "Island in the Sky"?

You're right about the story. It's "Island in the Sky" (US 29).
"NIK! NIK! NIK!" is not the sole verbiage of the natives, though.
They also say "Ik! Ik! Ik!"; "Ik, ik!"; "Wik, yik!"; "Yahoo!";
and "YUM! YUM!"

Remaining Barks quotes:

- - -

"Glory be! Then it's okay to whale the blazes out of 'em -
if I do it with a SMILE!"

- - -

"Well, back into the barrel with the FLEAS!"

- - -

"Ouch! More automation!"
(Hint: "Handle with care")

- - -

--- Dani?l
Olivier
Hello everyone!
One long message, sorry; I hope you'll find a few interesting bits to make up for the length.

1/
Mohamed:

>>>> Why don rosa at his comics when the duck family is on tressure hunt they
>>>> mostly find The Secret Doors or passges By Donald Falling or Hitting Walls ??????

As I said, discussing this requires some research, which I unfortunately don't have time to do right
now. Yet I didn't want to let this interesting topic pass without at least a germ of a reply.
Could you give a few examples please? References to particular stories, I mean. I browsed through
several and had a hard time finding something; but then, I'm doing this very quickly. I'd like to
search through Barks' stories as well; I really can't think of anything, I need more time to delve
further in this.
Once instance I found is "Return to Xanadu". The ducks find the tunnel / drain that leads them to
Xanadu by chance, as Donald leans against the wall and falls through the snow. The ducks, here, were
looking for Mongol treasure.
Beyond the visual gag (at Donald's expense, indeed), what does it say about finding treasure-hunting
(that's where I need more examples)? Despite all their cunning and knowledge, the ducks do somewhat
depend on luck to throw a hint their way, to uncover a trail, to discover a clue; the path is
definitely not a straight one, and only chance may put them (back) onto the right track-- "The
Philosopher's Stone" and "Guardians of the Lost Library" are strings of clues leading to one place
to another, then another, ...
The initial discovery of Tralla La was due to a stroke of luck-- twigs popping up in the water.

There is an article in the CBL in Color on Treasure Hunts: "Reading and Reveries of Earth", by
Lonnie McAllister (U$A Album 10; condensed from "Barks' Treasure Tales: Reading and Reveries of
Earth"; CBL set 3).
Somewhat related to this, incident-wise, there's also an article by Geoffrey Blum on corners in
"Back to Long Ago" (CBL of U$A In Color, Album 16: "Reincarnations")-- Blum credits an unpublished
article by Lonnie McAllister for making him aware of Barks' use of corners.

Now, to paraphrase your corollary question (not quoted here), why the discovery of the tunnel in
"Xanadu" the consequence of a slapstick joke rather than a reflection based on such clues as twigs?
I can't tell, but let's think about it.
What are the narrative possibilities?
1/ Something hints at a passage; someone (a/ Scrooge; b/ the nephews; c/ Donald) notices it and
makes the right deduction;
2/ They accidentally find it because : a/ an incident occurs (a rock falls, an animal comes out), or
b/ someone (a/b/c/) finds it in a funny way.

In case 2/b/, Donald is often the victim.
Ever since Scrooge's adventures, Donald has become a second player; since he has always been a
bumbling fool, any incident "naturally" happens to him-- whoever writes the story.
A couple of things do happen to Scrooge in Rosa stories, though ("Guardians of the Lost Library").
Conversely, this doesn't mean Donald can no longer be a hero-- "Xanadu" is a case in point.

2/
Kristian:

>>>I would venture the guess that the most
>>>unbelievably lucky event happens to Gladstone in
>>>Barks' story about Hondorica

That was certainly one more extraordinary occurence.
Donald can be amazingly lucky too, occasionally. I especially like WDC&S 96 (Sept 48; "Links
Hijinks", Album 13), where Donald & Gladstone are playing golf: Donald's ball makes an incredible
turn, bounces off a turtle, is carried by a bird, thrown away by a gopher, and rolled toward the
hole by a freak earthquake-- but then, naturally, Gladstone's luck prevails.

3/
Mohamed:
>>>What is the use of DCML may some one remind ME
>>>is for Quakin All day with no use or objective or a place where some ppl
>>>meet ,, There is lots of place if u want to meet someone to shitchat
>>>but if u wanna join here u r here to read and to hear real discussion about comics
>>>so plz some one tell me What it is for so i wouldn't waste my time here
>>>Any how If No Real discussions and story analysis is Done Here I better be leaving

As Rob said, it's an ebb & flow thing: sometimes we're swamped under great discussions, sometimes
the topics are scarce.
Unfortunately, you subscribed at a moment when the list is plagued by petty conflicts.
I find your "treasure-hunting" subject interesting. However, you ought to be more patient: you
cannot expect people to reply at the tip of a hat.

4/
Cord:
>>>What are your favorite Disney comics publications? Those you would never
>>>sell for a million Dollars?

First, I won't ever sell any of my Disney comics-- I'll die starving reading them; and I'll place a
curse so my descendants won't event hink of selling them (but I'll have raised them with these
comics, anyway).

The dreaded desert island question... I'm always tempted to answer: a handful of DVD-ROM's onto
which I will have already burned my favorite everything for just such an occasion. :o)

Seriously? May I cheat a bit and smuggle a comic inside a set?
- the first Donald & U$ CBL sets (the only ones I have)
- The L&T series
- Gottfredson's mouse
But I'm missing an awful LOT of my beloved comics in there.

Among my favorites...
- "Lost in the Andes": imaginative, funny, well-plotted
- "A Christmas for Shacktown": wonderful wonderful Christmas story-- so much fun and satire, and
such pacing!
- "His Majesty, McDuck": my very first Don Rosa (in a PM anniversary issue)
- "The Treasury of Croesus": I love the parallel Donald draws at the end.
- "Hearts of the Yukon": action, humor and-- "mellowdrama", as the author might say, but SO well
done!
- Such Gottfredson classics as "Editor-in-Grief" & Bill Walsh stories ("The Moook Treasure", for
instance)

Have a nice week!

Olivier
Daniel Van Eijmeren
I don't know if this subject has been brought up before, but I have a
question about Barks' paid echo's story (WDC 105). It seems to me that
there's a miscount of the echo's and the total deposit.

Am I right about that, or am I making a miscount myself? See my summary
below. The line of dots (".......") means that no payment is shown.
The quotes refer to the sounds that are echoed by the nephews.

- - - - - - -

The nephews need 60 cents to go to the ball game.
They decide to earn them by making echo's in Thrushwhistle Glenn.
The deposit is 10 cents for an echo.

panel 2.3 - 10 cent ("Oh lay-eee Oh lay-ee Ooooooooo")
panel 2.8 - 10 cent ("Huey, Dewey, and Louie are PANTYWAISTS!")
panel 3.1 - 10 cent ("Dewey's got a GIRL!")
panel 3.7 - ....... ("Fweeeng! Fwanng! Fwoing!)
panel 4.5 - ....... ("Screeowl Yeeorr")
panel 5.4 - 10 cent ("Gkkkkqzffjgmmmssfxxxwllvkkkski! Gckfpt!")

Subtotal: 6 different echo's.

However, in panel 6.2, one nephew says that he watched Donald put
*5* dimes in their coin box.

panel 6.5 - 10 cent ("Feetle Tee Feetle Tetee Tetwee!")
panel 6.8 - ....... ("Moo! Squawk! Grind! Whonk!)

Subtotal: 2 different echo's.

The sound in panel 7.5 doesn't count, because it gets no echo.

In panel 8.4, one nephew says: "If I'm not mistaken, Unca' Donald put
SEVENTY cents in there!" (This is 10 cents more than they need, so one
other nephew concludes they'll have enough for popcorn, too.)

Total: 8 different echo's, 1 unanswered sound,
7 payments according to the story.

- - - - - - -

If the nephew in panel 6.2 is right about the five dimes, then the total
sum of payments is right. (5 + 2 = 7) But if so, then the nephews must
have done one echo for free. Either the one from panel 3.7 (jews-harp),
or the one from panel 4.5 (musical saw). For these two, no payment is
shown.

Why would the nephews do one echo for free? The story gives no reasons
or explanations, at least not to me. Rather the contrary, because the
story plot shows that the nephews make a point of being paid for each
echo. (They ignore the unpaid sound in panel 7.5.)

So, this is why I tend to think that there's a miscount in this story.

What do you think? And you? And you? And you? And you?

--- Dani?l
--- Dani?l
--- Dani?l
--- Dani?l
Sigvald Grøsfjeld Jr.
man <inverted_logic at hotmail.com> wrote:

> What is the use of DCML may some one remind ME
> is for Quakin All day with no use or objective
> or a place where some ppl meet ,, There is lots
> of place if u want to meet someone to shitchat
> but if u wanna join here u r here to read and
> to hear real discussion about comics so plz
> some one tell me What it is for so I
> wouldn't waste my time here

FYI lately there has been a focus on what's a proper language for use in
DCML. I think this goes for you as well as for me and everybody else. This
mailing-list is not SMS so please try to use a proper language width
complete words like: you, are, people, please, etc...

Sigvald
Sigvald Grøsfjeld Jr.
Klartekst <info at klartekst.no> wrote:

> THE LIST:
>
> I ask all list memebers to please do their
> best to restore this list to its former
> quality. It would be just too stupid if one
> person should single-handedly ruin what so
> many have built up over the years. If you are
> offended or hurt by postings from this person,
> simply count to ten and then don't respond.

FYI: An old word says "it takes two for a tango" - and so it is in DCML as
well. Theresa, who I guess is the one here I do respect the most, does
understand that! And so does also some other people who have mailed me in
private about the recent situation at DCML.

Sigvald
Olaf Solstrand
Monsieur ROSA:
> The story was originally intended to also
> feature Hortense with whom Matilda always seemed to act as a duo, but I
was
> told by Egmont that I could not ever use Hortense in a current-time story
> and that she must be considered "deceased" -- this is because there could
> never be a suitable reason why she would have stayed away from her own
> children Donald and Della since their childhood.

But... DID Hortense stay away from her own children Donald and Della since
their childhood?

When I was a kid, reading the Donald Duck weeklies, I never gave so much
thought to Donald's parents. I may have wondered once in a while about
HD&L's parents, as HD&L had to be raised by their uncle [and this was way
before I read "Donald and the nephews"]... But Donald was no problem at all.
He was already fully raised.Why would he live with his parents? I always
thought that Donald's mother and father lived in happiness in a cottage
outside of Duckburg or something... But there was never any stories needing
them, and even though I would have loved seeing them once in a while...
Well, Donald was a grown-up man. He shouldn't have to live with his parents.

After reading Don Rosa's "The Empire-Builder from Calisota", it even made
MORE sense. Yes, we saw Hortense and Matilda go away for good - but I always
thought that they brought Donald and Della WITH THEM. I may be wrong, but
that is what seemed to me to be the decent thing for a parent to do. And
then, I assumed that Donald moved back to Duckburg some years later, when he
was an adult man - possibly to get to spend some time with his grandparents.

After all, we never get to see stories about Donald in his teens, do we? Or
do we?

Yes, those great new stories by Kari Korhonen and Esteban, "Donny Duck",
show Donald growing up on Grandma's farm - but I always assumed this found
place before Scrooge returned to Calisota, and that the reason Hortense and
Quackmore never are present is that they were working. They had a money bin
to run [for those unfamiliar with the "Donny Duck" stories: They show
stories from Donald's childhood - and they were printed AFTER The Life and
Times of Scrooge McDuck, if anyone wondered why my assumptions are
TLATO$mcD-connected. Well, I wouldn't assume anything like that if I had
read this in the eighties, but I read it in the late nineties].

And then there's "Buon Compleanno, Paperino!" by Marco Rota [in Scandinavian
"My life in an eggshell"] - but in that story Donald was surely not
abandoned. He fell out of the nest! That ALONE should be a suitable reason
that Donald's mother stayed away from her child! He fell out from the nest,
two strangers picked him up, and when she came back her precious egg was
gone.

Have I missed some vital facts here? If not, I'm honestly SURPRISED to see
that Egmont thinks of Hortense as "deceased" - at least for that reason.
Have we EVER seen anything suggesting or stating that Donald grew up away
from his parents?

> For this same reason, I am also told that I can never try to tell the
story
> of what happened to HD&L's parents because (as I've described in past
> messages) there can never be a suitable or happy ending to that tale.

Just curious: Would you be allowed to write a story of HD&L's parents
happening, say, in the late thirties, in the days around HD&L's birth? No,
I'm not asking you to do that. I'm just being nosy.

> But that aspect is only bad for *me*, taking so much extra time and
blowing
> the @#%& outta my flat page-rate so that it comes out to about $2 per
hour.

Literally, or are you just saying a very low number so that we will
understand that it takes a lot of time?

> I say all this in safety since I figure you'll forget it all by the time
you
> read the story in 9 months (Europe) or a year or two (America)(if ever?).

You should really have known us better by now. Trust me, *I* won't! Ever
since I started reading your mail, I thought "I really look forward to this
story"! [almost included a smiley there, but, as this was a paragraph about
actually *remembering* things you have said for a long time, I realize that
is a bad idea.]

> The only thing that keeps me going is that I recall that one other
adventure
> that I was certain was a dreadful mistake from start to finish was "The
> Guardians of the Lost Library", a story which some readers have said was
> their favorite Duck story ever and a few have even said it was their
> favorite comic book story they'd ever read, period (take that with a grain
> of salt -- you know there's NO accounting for tastes!).

I guess I'm one of them. Well, my favourite *duck* story is perhaps "The old
castle's secret" - but the Guardians is at least my favorite *Don Rosa*
story... Make another story like that, and I'll be thrilled.

Monsieur van Eijmeren:
> I don't know if this subject has been brought up before, but I have a
> question about Barks' paid echo's story (WDC 105). It seems to me that
> there's a miscount of the echo's and the total deposit

As I read your mail, I realized that there also is a miscount in the
Norwegian TRANSLATION of this.

> However, in panel 6.2, one nephew says that he watched Donald put
> *5* dimes in their coin box.

And in the Norwegian translation, he said there was THREE 25-?ringer in the
box - and five in panel 8.4. In the Norwegian version naturally only four
was needed - the game was 1,00 NOK, and every echo gave them 0,25 NOK. A
confusing translation.

Otherwise, I naturally agree with you - HD&L giving out echoes for free
makes no sense at all. Could there be a time-rate solution? "Put a dime in
the box, and the echo will answer you for the next thirty seconds" or
something? Otherwise, one COULD might as well say that "Moo! Squawk! Grind!
Whonk!" is FOUR different echoes!

But, what dazzled ME when reading this story, was: Where was the REAL echo?

About language etcetera: I know I have been one of the major spammers on the
DCML lately - but I'm trying to cut down on that. Please feel free to help
me, tell me if I say something that does not need to be said or anything.
I'm not necessarily so good on that on my own. But just so that I have said
it: I can understand that being a foreigner is an excuse for using "are"
instead of "is" or adding an s now and then. But I *don't* see that being
foreign should be an "excuse" for e.g. calling HD&L "dipshits".

Best,
Olaf the Blue
Donald D. Ault
The two posts (below) about the reassembling of the map in "Secret of
Hondorica" as being perhaps the most improbable example of Gladstone's luck
involve yet another coincidence.

The comment by Stefan Dios--"I smiled when I started reading your post, for
I knew what my answer would be. I, too, spent some time thinking about this
exact question about 20 years ago"-- brought a smile to my face as well.

Almost 20 years ago I, too, was thinking about a similar problem and
published an essay on Gladstone's luck in Set II Volume 3 of the black and
white *Carl Barks Library* (1984) entitled "Luck's Labors Lost" (pages
525-26, 640). On page 640 the following statement of mine appears:

"the fragments of the map converging in the whirlpool constitute perhaps the
most implausible bit of Barks' wizardly in Gladstone's history."

[From:] Kristian Pedersen about Gladstone's unlikely luck:

>Being familiar with the obscenely huge numbers that
>arise in the branch of mathematics known as
>combinatorics, I would venture the guess that the most
>unbelievably lucky event happens to Gladstone in
>Barks' story about Hondorica: As I recall, Donald
>tears up a treasure map in twenty-odd pieces and
>throws it into the river. Whereupon the pieces
>rearrange themselves into a readable map a couple of
>hundred yards further down the river, where Gladstone
>is fishing.

Or how about the coincidence that two donaldists will, separately, reach the
same conclusion from all these vast, huge, enormous sources of
Gladstoneness? :-)

I smiled when I started reading your post, for I knew what my answer would
be. I, too, spent some time thinking about this exact question about 20
years ago. That was before Rosa, so I was mostly "limited" to the Barks
stories. And I, too, was deeply fascinated by the torn Hondorica map
floating together in the stream and decided that without any reasonable
doubt, this must be it.

As far as I can remember, I never discussed this at length with anybody, and
I'm quite certain I never put it in writing. But if I had, it would have
been very similar to what you wrote here. Which also marks the first time I
hear anyone else discuss it at all. Weird. Kristian, I didn't think I knew
you, but if I know myself at all, I obviously know you, too! ;-)

Stefan Dios
Malmo, Sweden

***

Donald Ault
Professor of English
University of Florida
ault at ufl.edu
http://www.nwe.ufl.edu/~donault/

----- Original Message -----
Nancy McCallum
Yesterday I made my bi-weekly pilgrimage to my local comic shop and was
disheartened to see a box of about 30 Gemstone?s free Comic Book Day comics
sitting by the counter. When I asked the clerk about it he responded that
they literally couldn?t give them away. That no one was interested in them.
This leaves me to wonder how Gemstone is planning on marketing their new
line of Disney comics. At one point some one from Gemstone said they were
going to try to place the new line in stores such as Wal-Mart and other
chain stores in order to boost circulation. How are these plans going?
I am very worried that there is a lost generation or more accurately
generations of Americans who have no sense of history or connection with
Disney comics and that without the infusion of new blood Gemstone cannot
possibly survive just selling to the nostalgic geriatrics like myself.

Rob McCallum

_________________________________________________________________
The new MSN 8: smart spam protection and 2 months FREE*
http://join.msn.com/?page=features/junkmail
David Gerstein
Hey, gang...

Let's see here. If I had to give up all but three issues of Disney
comics, what would they be?
Answering as David Gerstein, private citizen (not on behalf of anybody
at Egmont!):

1) Gladstone Giant Comic Album Special #7. Contains Floyd Gottfredson's
"Monarch of Medioka".
Political satire in turn rollicking and cynical meets an emotional,
intelligent Mickey at his apex as a character. We get an unprecedented look
at the fear and tension? the uncomfortable and scary acknowledgement of
inexperience? that lies on the underside of Mickey's optimism and
determination. We also see the the strong emotional bond between Mickey and
Minnie that, day-to-day fights notwithstanding, holds them close as a most
human couple.
Reading this story for the first time (1990), I finished it unable to
believe how good it really was. Naturally, I poured myself another glass of
juice, settled back down in my chair and started over from page one.
Gottfredson's best work touches my inner being. Or something profound
like that.

2) CBL in Color Album: Donald Duck Adventures #10. Combines "Lost in the
Andes" and "Voodoo Hoodoo".
There are just so many reasons to like each of these stories. "Andes"
presents on the one hand a brilliant satire of cultural imperialism; and on
the other a wonderful, honest appreciation of human warmth. The Plain
Awfultonians "had so little of anything, yet they were the happiest people
we have ever known!"
"Voodoo Hoodoo" meanwhile shows Barks' ability to turn the bugbears of
our imaginations into a source of dark comedy. Having seen a zombie movie,
Unca Carl was inspired to his own tale of the undead by the idea that
zombies were really "ideal stooges for anyone who needed a dangerous job
done cheaply". Heh, heh.
"Hoodoo" is my favorite Barks story; once again, the first time I read
it, I finished on the last page and impulsively began again from the first.

3) Another vote for Don's "His Majesty McDuck". Others on the list have
already described its various salient qualities, so I'll be lazy, stand back
and say ? yeah, yeah, that's right, I agree!

4) There aren't supposed to be any 4s, but jockeying for space are OS
#129 (Brer Rabbit); WDC&S #65 (my favorite Buettner Wolf story); WDC&S #104
(my favorite Turner Wolf); any of several Egmont Magicas with Geoffrey
Blum's American dialogue; and lots more of Barks and Gottfredson ("Only a
Poor Old Man", "The Bar-None Ranch", and "MM in the Foreign Legion" being
the top choices).
What, no Fethry?! Actually, I think the *character* himself is of higher
quality than most of the *stories* he's in. Okay; let's say (Australian) G
#338, with "Weaving and Ducking" and a couple other early tales.

* * * * *

DANIEL:
Okay, the Barks quotes. Isn't the one about whaling the blazes from
WDC&S #64, where the nephews have been exploiting Donald's New Year's
resolution?
Can't place the flea remark, though I can think of a similar one about
goats.

David Gerstein
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29