H.W.Fluks at kpn.com skrev:
>
> Er.. well.. uhm... maybe "duke" is a nickname?
> Or maybe he was really a duke from Europe, who
> was called "Mad Duke" because he rebuilt an
> ancient house in Duckburg? And maybe "Duckburg"
> is also a duchy in Europe?
I like to see this "duke" as a parallell to "emperor"
Smith in a Lucky Luke story. "Emperor" Smith was a
strange character behaving like he was Napoleon.
Sigvald :-)
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Author
Topic: 200206
(547 messages)
Sigvald Grøsfjeld Jr.
House of Haunts
Message 421 -
2002-06-25 at 11:24:22
Timo Ronkainen
House of Haunts
Message 422 -
2002-06-25 at 11:44:34
>From: "Sigvald Grøsfjeld jr." <sigvald4 at yahoo.no>
>I like to see this "duke" as a parallell to "emperor"
>Smith in a Lucky Luke story. "Emperor" Smith was a
>strange character behaving like he was Napoleon.
There was a real guy, "Emperor Norton" who proclaimed himself the Emperor of
the United States in 1859. Check:
http://www.sfmuseum.org/hist1/norton.html
Morris and Goscinny used his as a model for Smith.
Timo
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>I like to see this "duke" as a parallell to "emperor"
>Smith in a Lucky Luke story. "Emperor" Smith was a
>strange character behaving like he was Napoleon.
There was a real guy, "Emperor Norton" who proclaimed himself the Emperor of
the United States in 1859. Check:
http://www.sfmuseum.org/hist1/norton.html
Morris and Goscinny used his as a model for Smith.
Timo
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Frank Bubacz
Barks/Rosa
Message 423 -
2002-06-25 at 13:44:05
Well, if the Mad Duke of Duckburg only behaved like or only imagined to be a
duke this is of course a good explanation for his prefix "mad"...
As I didn't get an answer to my question why Notre Duck doesn't fit into
the Barks/Rosa "realism", I guess now that it was a stupid question.
It seems the problem is that the history of Duckburg begins in 1579, but
Notre Duck is possibly a medieval building (please correct me if I draw the
wrong conclusions). Now, if that was the problem, it has already been
solved.
Another question: Are there any Rosa references to Barks stories older than
"Christmas on Bear Mountain" (older = written and drawn earlier than the
Scrooge debut)?
Frank
(Harry: are you sure you remember a bird and not an orang-utan?)
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duke this is of course a good explanation for his prefix "mad"...
As I didn't get an answer to my question why Notre Duck doesn't fit into
the Barks/Rosa "realism", I guess now that it was a stupid question.
It seems the problem is that the history of Duckburg begins in 1579, but
Notre Duck is possibly a medieval building (please correct me if I draw the
wrong conclusions). Now, if that was the problem, it has already been
solved.
Another question: Are there any Rosa references to Barks stories older than
"Christmas on Bear Mountain" (older = written and drawn earlier than the
Scrooge debut)?
Frank
(Harry: are you sure you remember a bird and not an orang-utan?)
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H.W.Fluks
Barks/Rosa
Message 424 -
2002-06-25 at 14:00:07
Frank:
> (Harry: are you sure you remember a bird and not an orang-utan?)
You're right. The bird was in a re-make of this story: a Mickey story by
Murry. I read that story years before I read the Barks story.
--Harry.
> (Harry: are you sure you remember a bird and not an orang-utan?)
You're right. The bird was in a re-make of this story: a Mickey story by
Murry. I read that story years before I read the Barks story.
--Harry.
Sigvald Grøsfjeld Jr.
A question for our Germans friends
Message 425 -
2002-06-25 at 15:48:00
Can anyone of you Germans here on DCML please tell me
how often the TEMPO-magazine (http://www.tempo.de/) is
published.
Sigvald :-)
______________________________________________________
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how often the TEMPO-magazine (http://www.tempo.de/) is
published.
Sigvald :-)
______________________________________________________
F?lg VM i fotball 2002 p? http://fifaworldcup.yahoo.com
Merlin Haas
Misspelled name story
Message 426 -
2002-06-25 at 17:48:34
>Sigvald wrote
>
>H.W.Fluks at kpn.com skrev:
>
>> Is it funny to mess up my name, huh?
>>
>> Yes. Remember the Barks story that this is
>> referring to? (Translations may
>> ruin the original intent of that story...)
>
>Nope! What story is it?
>
"Sitting High" from Walt Disney's Comics & Stories 245 (Feb.,
1961). Donald performs stunts in order to get publicity and become
famous. When he does manage to get his photo in the newspaper (for
sitting on the worlds' shortest flagpole) his name is misspelled in
the caption.
best -- Merlin Haas (thanks to INDUCKS for info)
>
>H.W.Fluks at kpn.com skrev:
>
>> Is it funny to mess up my name, huh?
>>
>> Yes. Remember the Barks story that this is
>> referring to? (Translations may
>> ruin the original intent of that story...)
>
>Nope! What story is it?
>
"Sitting High" from Walt Disney's Comics & Stories 245 (Feb.,
1961). Donald performs stunts in order to get publicity and become
famous. When he does manage to get his photo in the newspaper (for
sitting on the worlds' shortest flagpole) his name is misspelled in
the caption.
best -- Merlin Haas (thanks to INDUCKS for info)
Eero-Pekka Halinen
DCML digest, Vol 1 #981 - 17 msgs
Message 427 -
2002-06-25 at 17:54:21
Frank Bubacz wrote:
> >Many people suggested places like the beach, harbor or such. But these
>are
> >not specifically Duckburg places, so the story made out of these wouldn't
> >be
> >interesting.
>
>It seems Don has only to do some illustrations, not a story.
OK, I didn't know that.
> >Is Notreduck located in Duckburg?
>
>Yes, it is.
>
> >If so (I
> >can't remember), it breaks the Barks-Rosa "realism" a bit.
>
>What do you mean exactly? Excuse the question, but I'm not as familiar with
>Rosa's work as with Barks'.
Actually, I meant that Barks and Rosa (especially Rosa) usually make (or
made) their stories so, that every smallest detail is historically or in any
other way true. If Barks decided Notre Duck to be placed in Duckburg, and he
did, Rosa would've to follow his decision, because that is way he makes his
stories, connecting very strongly to Barks'. Of course, well have to assume
that Notre Dame is the building that Notre Duck refers to. And I really
think that :-). Someone got up with the term "Barks-Rosa universe", which I
missused a little and I didn't mean to put it in that sentence.
Eero-Pekka
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> >Many people suggested places like the beach, harbor or such. But these
>are
> >not specifically Duckburg places, so the story made out of these wouldn't
> >be
> >interesting.
>
>It seems Don has only to do some illustrations, not a story.
OK, I didn't know that.
> >Is Notreduck located in Duckburg?
>
>Yes, it is.
>
> >If so (I
> >can't remember), it breaks the Barks-Rosa "realism" a bit.
>
>What do you mean exactly? Excuse the question, but I'm not as familiar with
>Rosa's work as with Barks'.
Actually, I meant that Barks and Rosa (especially Rosa) usually make (or
made) their stories so, that every smallest detail is historically or in any
other way true. If Barks decided Notre Duck to be placed in Duckburg, and he
did, Rosa would've to follow his decision, because that is way he makes his
stories, connecting very strongly to Barks'. Of course, well have to assume
that Notre Dame is the building that Notre Duck refers to. And I really
think that :-). Someone got up with the term "Barks-Rosa universe", which I
missused a little and I didn't mean to put it in that sentence.
Eero-Pekka
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Gerd Syllwasschy
A question for our Germans friends
Message 428 -
2002-06-25 at 18:10:37
Sigvald Gr?sfjeld jr. wrote:
> Can anyone of you Germans here on DCML please tell me
> how often the TEMPO-magazine (http://www.tempo.de/) is
> published.
I have no idea what the URL is good for, but the Tempo newsstand
magazine does not exist anymore. It was published monthly from 1986
through 1996.
Gerd
> Can anyone of you Germans here on DCML please tell me
> how often the TEMPO-magazine (http://www.tempo.de/) is
> published.
I have no idea what the URL is good for, but the Tempo newsstand
magazine does not exist anymore. It was published monthly from 1986
through 1996.
Gerd
H.W.Fluks
Misspelled name story
Message 429 -
2002-06-25 at 18:20:30
Merlin:
S> Is it funny to mess up my name, huh?
H> Yes. Remember the Barks story that this is
H> referring to?
M> "Sitting High" from Walt Disney's Comics & Stories 245
Nope! I meant a different story. Let me quote some of my recent mails to
Sigvald again:
> Sigfjeld Gr?svald (something familiar with that name...)
> Siggr?s Valdfjeld
Hint: it's a Scrooge story.
--Harry.
S> Is it funny to mess up my name, huh?
H> Yes. Remember the Barks story that this is
H> referring to?
M> "Sitting High" from Walt Disney's Comics & Stories 245
Nope! I meant a different story. Let me quote some of my recent mails to
Sigvald again:
> Sigfjeld Gr?svald (something familiar with that name...)
> Siggr?s Valdfjeld
Hint: it's a Scrooge story.
--Harry.
Frank Bubacz
Misspelled name story
Message 430 -
2002-06-25 at 19:22:44
>From: H.W.Fluks at kpn.com
>Nope! I meant a different story. Let me quote some of my recent mails to
>Sigvald again:
>
> > Sigfjeld Gr?svald (something familiar with that name...)
> > Siggr?s Valdfjeld
>
>Hint: it's a Scrooge story.
Heureka! It's "The Money Champ" (US 27)!!!!!!!!!!!!!!!
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>Nope! I meant a different story. Let me quote some of my recent mails to
>Sigvald again:
>
> > Sigfjeld Gr?svald (something familiar with that name...)
> > Siggr?s Valdfjeld
>
>Hint: it's a Scrooge story.
Heureka! It's "The Money Champ" (US 27)!!!!!!!!!!!!!!!
_________________________________________________________________
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Benutzern zur Verf?gung stellen:
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Shaun Craill
House of Haunts
Message 431 -
2002-06-25 at 22:53:33
Er.. well.. uhm... maybe "duke" is a nickname? Or maybe he was
really a duke
from Europe, who was called "Mad Duke" because he rebuilt an ancient
house
in Duckburg?
And maybe "Duckburg" is also a duchy in Europe?
Actually, I don't know the English text of the story (House of
Haunts), so I
don't know which details my explanation should cover... 8-)
--Harry.
Well, stranger things have happened in real life so I think any
explanation is possible, take the case of the Barons Hindu styled Palace in
Helipolis, Cairo:
www.egy.com/landmarks/97-05-01.shtml
<http://www.egy.com/landmarks/97-05-01.shtml>
I particularly liked the references to the American cabaret dancer
known as "Goldie" and the Citizen Kane mention in the note at the end, just
to keep things slightly on topic.
Shaun
really a duke
from Europe, who was called "Mad Duke" because he rebuilt an ancient
house
in Duckburg?
And maybe "Duckburg" is also a duchy in Europe?
Actually, I don't know the English text of the story (House of
Haunts), so I
don't know which details my explanation should cover... 8-)
--Harry.
Well, stranger things have happened in real life so I think any
explanation is possible, take the case of the Barons Hindu styled Palace in
Helipolis, Cairo:
www.egy.com/landmarks/97-05-01.shtml
<http://www.egy.com/landmarks/97-05-01.shtml>
I particularly liked the references to the American cabaret dancer
known as "Goldie" and the Citizen Kane mention in the note at the end, just
to keep things slightly on topic.
Shaun
Shad Z.
Disney Adventures vol 12, no 5 (June 2002)
Message 432 -
2002-06-26 at 03:49:36
Here are the comics that appeared in the April 2002
Disney Adventures
Matt Feazel's content page doodles are given story code JZ652
1) Stitch: "Home Sweet Home!", JZ655, 4 pages.
Story by Dean Deblois & Michael Stewart. Art by Giovanni
Rigano. Art Assist by Dario Clabria.
Other characters include Jumba Jookiba and Number 625.
2) Lilo: "The Big Fix!", JZ656, 4 pages.
Story by Dean Deblois & Michael Stewart. Art by Giovanni
Rigano.
3) Disney's Tall Tails, JZ654, 4 pages.
Writing and Art by Glenn McCoy.
Characters include Mickey Mouse, Donald Duck and Goofy.
4) The Proud Family: "Get a Grip!", JZ651, 4 pages.
Story by Michael Stewart. Art by Matt Maley.
Characters include Penny Proud, Dijonay, Zoey, Lacienega,
Sticky and Wizard Kelly.
For those not familiar, "The Proud Family" is a cartoon
that has been appearing on The Disney Channel for the
last 6 months or so.
5) Spy Kids: "Fright Flight!", JZ653, 2 pages.
Story by Steve Behling. Art by Christine Norrie.
Spy Kids is not a Disney property, it is copyright
Miramax Film Corp.
6) The Last Laugh: "Summer Movies We'd Like to See!",
JZ650, 1 page.
Written by John Green. Art by Jim Paillot.
Shad Z. ^Q^
(ShadZ at rocketmail.com,ShadZ at email.com,Jackalope7 at go.com)
http://shadz.homestead.com/files/
HONK TO SEE PUPPIES
Sign along US 287, Loveland CO
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Disney Adventures
Matt Feazel's content page doodles are given story code JZ652
1) Stitch: "Home Sweet Home!", JZ655, 4 pages.
Story by Dean Deblois & Michael Stewart. Art by Giovanni
Rigano. Art Assist by Dario Clabria.
Other characters include Jumba Jookiba and Number 625.
2) Lilo: "The Big Fix!", JZ656, 4 pages.
Story by Dean Deblois & Michael Stewart. Art by Giovanni
Rigano.
3) Disney's Tall Tails, JZ654, 4 pages.
Writing and Art by Glenn McCoy.
Characters include Mickey Mouse, Donald Duck and Goofy.
4) The Proud Family: "Get a Grip!", JZ651, 4 pages.
Story by Michael Stewart. Art by Matt Maley.
Characters include Penny Proud, Dijonay, Zoey, Lacienega,
Sticky and Wizard Kelly.
For those not familiar, "The Proud Family" is a cartoon
that has been appearing on The Disney Channel for the
last 6 months or so.
5) Spy Kids: "Fright Flight!", JZ653, 2 pages.
Story by Steve Behling. Art by Christine Norrie.
Spy Kids is not a Disney property, it is copyright
Miramax Film Corp.
6) The Last Laugh: "Summer Movies We'd Like to See!",
JZ650, 1 page.
Written by John Green. Art by Jim Paillot.
Shad Z. ^Q^
(ShadZ at rocketmail.com,ShadZ at email.com,Jackalope7 at go.com)
http://shadz.homestead.com/files/
HONK TO SEE PUPPIES
Sign along US 287, Loveland CO
--
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Carey Furlong
DCML digest, Vol 1 #983 - 11 msgs
Message 433 -
2002-06-26 at 06:04:02
> >> Do that booklet have any title, number, etc?
> >> Can't find it in COA/I.N.D.U.C.K.S.
> >
> > Carey didn't tell me the details.
>
> Do anyone here on DCML know about these details?
The source of the Don Rosa/Dan Shane Money Bin Blueprint scans that appeared
on Harry's web pages was the Carl Barks Homage chapter of the "Comic-Con
International: San Diego 2001" Souvenir Book (July 19-22). The book is
softcover, 162 pages and was published by Del Rey, Ballantine Books. I have
seen several auctioned on Ebay.
And yes, the scans were rushed. ;-)
Carey Furlong
Dana Point, California
> >> Can't find it in COA/I.N.D.U.C.K.S.
> >
> > Carey didn't tell me the details.
>
> Do anyone here on DCML know about these details?
The source of the Don Rosa/Dan Shane Money Bin Blueprint scans that appeared
on Harry's web pages was the Carl Barks Homage chapter of the "Comic-Con
International: San Diego 2001" Souvenir Book (July 19-22). The book is
softcover, 162 pages and was published by Del Rey, Ballantine Books. I have
seen several auctioned on Ebay.
And yes, the scans were rushed. ;-)
Carey Furlong
Dana Point, California
Don Rosa
Duckburg's 12 landmarks
Message 434 -
2002-06-26 at 16:45:52
Thanks to everyone for the lists of Duckburg landmarks! But this is gonna be
a hard feature to put together, I can see. There are only 2, maybe 3, actual
legitimate landmarks in Duckburg that I can see... features of the city that
have been used in more than a single story. All other features, even those
used by Barks, were clearly intended as being created only for that single
story. We might have favorite stories and there might be classic stories,
and it will influence us as to which of these single-use landmarks we decide
is "important" enough to put into the list... but for the average reader it
will mean little. If a comics buff sees an entry illustrating "Notre Duck"
or "Old Demontooth", he's gonna say "aha!", but the other 99.999999999% of
the readership will just think "huh?".
1) The only real landmark in Duckburg is the Money Bin on Killmotor Hill.
2) The famous Cornelius Coot statue is perhaps a second one... it's been
used by a number of writers/artists. Apparently there are several statues
left from the money duel with the Maharajah -- most artists show a normal
sized one, and I always show one that's about 20 or 30 stories tall. There
were one or two taller ones in 1952, but let's say they were dismantled as
"hazards to aerial navigation". Anyway, we have that statue as a landmark.
3) Gyro's workshop, since it's not his home (or not simply his home) could
be a landmark, even though I don't think all Duckburgians would think of it
as such... some might think of it as an eyesore owned by that nutball
inventor. But it still is a physical Duckburg feature that figures into MANY
stories, and is not as boring as "Donald's house" or "Daisy's house" which I
see no reason to illustrate.
4) The Junior Woodchucks of the World world headquarters -- Barks never used
this, and the fact that I've shown it several times is not relevant... but
the JW are a *major* element in Duckburg and they *must* have a
headquarters! So I think this is certainly a Duckburg landmark that must
exist even if we never see much of it. It's only logical.
5) In several (I won't try to hunt them down) Barks stories, and many other
Euro stories I'm unfamiliar with (unless I'm mistaken) is the Duckburg
"Millionaire's Club". Right? This is landmark that figures into launching
various stories, so it seems important.
6) The Duckburg Museum -- we can assume that the museum shown in various
Barks stories is all the same one, another landmark important in launching
adventures. And my love of history and archiving knowledge compels me to
want to include this in the list.
That's only six! Now we get to the list of "favorite story" landmarks which
may mean something to certain individuals but nothing to the readers in
general... but I have no choice! They are all that's left!
Notre Duck is a landmark from a somewhat unmemorable Barks story that
featured fabulous art! It's a story that stands out in Barks' later career
due to the art. It's a one-story element. Has it ever appeared in another
Euro story? I hope so, as it would make an obvious choice if it did.
Old Demontooth was the mountain in a Barks 10-pager from my youth. I've
shown it in the background in a few stories. Has it appeared in other
stories? I would doubt it, but I hope so!
Shacktown -- obviously a landmark (in the negative sense) from a *famous*
story. But it's a *single* story from over a half-century ago. Has it been
used or mentioned ever again? Are the reprints every 10-15 years enough to
justify it?
This margarine factory where Donald works (so I'm told) in many Euro
stories... if people tell me this is true, I must admit that it would be a
possible choice, even though it's hardly a "landmark", just an average
factory... and regardless of the fact that my American mind finds "a
margarine factory" not the slightest bit funny as a place for Donald to
work.
Pinnacle rock... I've placed that in the background of a story ("Cash Flow")
15 years ago (!), but I doubt that even someone who considers himself a
Barks fan would know the thing. Same seems to also apply to Barks' singular
uses of a racetrack or a sports arena or the "7 Route Interchange" or a
lighthouse or an ancient galleon in a park. But... I *need* more landmarks!
There is only one Fort Duckburg that I know of, and I have only used one
(though someone said that I should clarify that there are "two"?). It first
stood on Killmule/motor Hill and then, when $crooge built his Bin (according
to one of my own tales) he dismantled it and put it into storage and it was
later rebuilt in the Black Forest. I have always loved this Barks-created
landmark and have given it great importance in Duckburg history in my own
stories... however, it's not IN Duckburg.... it's out in the Black Forest!
But.... it would make such a great drawing in this series! Can I assume the
Forest and anything in it is considered a Duckburg feature? I think I
should!
That same problem applies to Grandma Duck's farm... it's outside of town.
And it is hardly a "landmark" (and it would be impossible to draw... it
would come out more like "Grandma's barn" which would be an even more
ridiculous "landmark").
$crooge's zoo and estate -- also outside of town? I think so!
This Mad Duke of Duckburg's Castle... a single story device and problematic
in figuring out how and why someone would build an entire medieval style
castle in Duckburg (which for *me* is on the west coast of the USA). So, I
will ignore this landmark -- if they wanted this included, they shoulda
picked somebody else to draw these pictures.
Underground Duckburg -- this is one of my own creations which I've used
several times and I will likely use again... it has lots of possibilities,
and is the Beagle Boys' hideout (in my stories)... but it's a *secret*
place! A secret landmark that nobody can see?! Plus it's something that's
strictly in *my* stories, so I don't wish to force it into this list.
The Duckburg Spaceport -- yeah, right. That's one of those few
late-in-his-career Barks stories that I choose to regard as "imaginary
tales". No, thanks. No spaceports in my Duckburg.
So... what does my shaky list look like?...
1) The Money Bin
2) Cornelius Coot's statue
3) Gyro's workshop
4) JW World HQ
5) the Millionaire's Club
6) Duckburg Museum
7) Fort Duckburg
8) Notre Duck?
9) Shacktown?
10) a margarine factory?
11) Old Demontooth?
12) $crooge's zoo/estate?
Or which of those should I replace with...
A) 7 Route Interchange
B) Underground Duckburg
C) Pizarro's galleon in park
D) a racetrack
E) a sports arena
F) ??????
a hard feature to put together, I can see. There are only 2, maybe 3, actual
legitimate landmarks in Duckburg that I can see... features of the city that
have been used in more than a single story. All other features, even those
used by Barks, were clearly intended as being created only for that single
story. We might have favorite stories and there might be classic stories,
and it will influence us as to which of these single-use landmarks we decide
is "important" enough to put into the list... but for the average reader it
will mean little. If a comics buff sees an entry illustrating "Notre Duck"
or "Old Demontooth", he's gonna say "aha!", but the other 99.999999999% of
the readership will just think "huh?".
1) The only real landmark in Duckburg is the Money Bin on Killmotor Hill.
2) The famous Cornelius Coot statue is perhaps a second one... it's been
used by a number of writers/artists. Apparently there are several statues
left from the money duel with the Maharajah -- most artists show a normal
sized one, and I always show one that's about 20 or 30 stories tall. There
were one or two taller ones in 1952, but let's say they were dismantled as
"hazards to aerial navigation". Anyway, we have that statue as a landmark.
3) Gyro's workshop, since it's not his home (or not simply his home) could
be a landmark, even though I don't think all Duckburgians would think of it
as such... some might think of it as an eyesore owned by that nutball
inventor. But it still is a physical Duckburg feature that figures into MANY
stories, and is not as boring as "Donald's house" or "Daisy's house" which I
see no reason to illustrate.
4) The Junior Woodchucks of the World world headquarters -- Barks never used
this, and the fact that I've shown it several times is not relevant... but
the JW are a *major* element in Duckburg and they *must* have a
headquarters! So I think this is certainly a Duckburg landmark that must
exist even if we never see much of it. It's only logical.
5) In several (I won't try to hunt them down) Barks stories, and many other
Euro stories I'm unfamiliar with (unless I'm mistaken) is the Duckburg
"Millionaire's Club". Right? This is landmark that figures into launching
various stories, so it seems important.
6) The Duckburg Museum -- we can assume that the museum shown in various
Barks stories is all the same one, another landmark important in launching
adventures. And my love of history and archiving knowledge compels me to
want to include this in the list.
That's only six! Now we get to the list of "favorite story" landmarks which
may mean something to certain individuals but nothing to the readers in
general... but I have no choice! They are all that's left!
Notre Duck is a landmark from a somewhat unmemorable Barks story that
featured fabulous art! It's a story that stands out in Barks' later career
due to the art. It's a one-story element. Has it ever appeared in another
Euro story? I hope so, as it would make an obvious choice if it did.
Old Demontooth was the mountain in a Barks 10-pager from my youth. I've
shown it in the background in a few stories. Has it appeared in other
stories? I would doubt it, but I hope so!
Shacktown -- obviously a landmark (in the negative sense) from a *famous*
story. But it's a *single* story from over a half-century ago. Has it been
used or mentioned ever again? Are the reprints every 10-15 years enough to
justify it?
This margarine factory where Donald works (so I'm told) in many Euro
stories... if people tell me this is true, I must admit that it would be a
possible choice, even though it's hardly a "landmark", just an average
factory... and regardless of the fact that my American mind finds "a
margarine factory" not the slightest bit funny as a place for Donald to
work.
Pinnacle rock... I've placed that in the background of a story ("Cash Flow")
15 years ago (!), but I doubt that even someone who considers himself a
Barks fan would know the thing. Same seems to also apply to Barks' singular
uses of a racetrack or a sports arena or the "7 Route Interchange" or a
lighthouse or an ancient galleon in a park. But... I *need* more landmarks!
There is only one Fort Duckburg that I know of, and I have only used one
(though someone said that I should clarify that there are "two"?). It first
stood on Killmule/motor Hill and then, when $crooge built his Bin (according
to one of my own tales) he dismantled it and put it into storage and it was
later rebuilt in the Black Forest. I have always loved this Barks-created
landmark and have given it great importance in Duckburg history in my own
stories... however, it's not IN Duckburg.... it's out in the Black Forest!
But.... it would make such a great drawing in this series! Can I assume the
Forest and anything in it is considered a Duckburg feature? I think I
should!
That same problem applies to Grandma Duck's farm... it's outside of town.
And it is hardly a "landmark" (and it would be impossible to draw... it
would come out more like "Grandma's barn" which would be an even more
ridiculous "landmark").
$crooge's zoo and estate -- also outside of town? I think so!
This Mad Duke of Duckburg's Castle... a single story device and problematic
in figuring out how and why someone would build an entire medieval style
castle in Duckburg (which for *me* is on the west coast of the USA). So, I
will ignore this landmark -- if they wanted this included, they shoulda
picked somebody else to draw these pictures.
Underground Duckburg -- this is one of my own creations which I've used
several times and I will likely use again... it has lots of possibilities,
and is the Beagle Boys' hideout (in my stories)... but it's a *secret*
place! A secret landmark that nobody can see?! Plus it's something that's
strictly in *my* stories, so I don't wish to force it into this list.
The Duckburg Spaceport -- yeah, right. That's one of those few
late-in-his-career Barks stories that I choose to regard as "imaginary
tales". No, thanks. No spaceports in my Duckburg.
So... what does my shaky list look like?...
1) The Money Bin
2) Cornelius Coot's statue
3) Gyro's workshop
4) JW World HQ
5) the Millionaire's Club
6) Duckburg Museum
7) Fort Duckburg
8) Notre Duck?
9) Shacktown?
10) a margarine factory?
11) Old Demontooth?
12) $crooge's zoo/estate?
Or which of those should I replace with...
A) 7 Route Interchange
B) Underground Duckburg
C) Pizarro's galleon in park
D) a racetrack
E) a sports arena
F) ??????
Olivier
Duckburg's 12 landmarks
Message 435 -
2002-06-26 at 17:32:25
Hi everyone!
Yet another interesting discussion I've missed! I have browsed through a coupe of messages, though.
Here's my own cent (not even enough material to make 2 cents worth, sorry)...
Don Rosa:
>> 1) The Money Bin 2) Cornelius Coot's statue 3) Gyro's workshop
>> 4) JW World HQ 5) the Millionaire's Club 6) Duckburg Museum
>> 7) Fort Duckburg 8) Notre Duck? 9) Shacktown? 10) a margarine factory?
>> 11) Old Demontooth? 12) $crooge's zoo/estate?
>> Or which of those should I replace with..
>> A) 7 Route Interchange B) Underground Duckburg
>> C) Pizarro's galleon in park D) a racetrack E) a sports arena
>> F) ??????
Scrooge's zoo can be considered part of Duckburg I think-- the San Diego Zoo isn't exactly in
downtown San Diego either.
Shacktown: :\ The *story* is a landmark story, but the place itself is not quite the kind of
thing you visit-- no more than you want to visit a margarine / skunk oil factory (unless it's the
local specialty?).
7-route interchange: not a landmark either (is Spaghetti Junction a landmark? ;) )
And you said, Underground Duckburg is a secret place, so it can't be a landmark.
I like the galleon idea very much. It was a one-shot idea, and it may later have been moved
elsewhere (not convenient in a park, can sail around the harbor, ...), but it would really make for
a nice picture.
Also (and I'm aware it somewhat contradicts the term "landmark"), couldn't some of these scenes be
considered like pictures of landmarks-of-old, like the galleon? You know, an old, brownish picture
taken at the time when the galleon was exposed in the park, just like the pictures in Scrooge's
album. You could draw them in a frame to make it clear (and add a note for the colorist). Sure, some
people ("casual readers") may not understand why, but as you often say, "you can't please everyone".
All the best,
Olivier
Yet another interesting discussion I've missed! I have browsed through a coupe of messages, though.
Here's my own cent (not even enough material to make 2 cents worth, sorry)...
Don Rosa:
>> 1) The Money Bin 2) Cornelius Coot's statue 3) Gyro's workshop
>> 4) JW World HQ 5) the Millionaire's Club 6) Duckburg Museum
>> 7) Fort Duckburg 8) Notre Duck? 9) Shacktown? 10) a margarine factory?
>> 11) Old Demontooth? 12) $crooge's zoo/estate?
>> Or which of those should I replace with..
>> A) 7 Route Interchange B) Underground Duckburg
>> C) Pizarro's galleon in park D) a racetrack E) a sports arena
>> F) ??????
Scrooge's zoo can be considered part of Duckburg I think-- the San Diego Zoo isn't exactly in
downtown San Diego either.
Shacktown: :\ The *story* is a landmark story, but the place itself is not quite the kind of
thing you visit-- no more than you want to visit a margarine / skunk oil factory (unless it's the
local specialty?).
7-route interchange: not a landmark either (is Spaghetti Junction a landmark? ;) )
And you said, Underground Duckburg is a secret place, so it can't be a landmark.
I like the galleon idea very much. It was a one-shot idea, and it may later have been moved
elsewhere (not convenient in a park, can sail around the harbor, ...), but it would really make for
a nice picture.
Also (and I'm aware it somewhat contradicts the term "landmark"), couldn't some of these scenes be
considered like pictures of landmarks-of-old, like the galleon? You know, an old, brownish picture
taken at the time when the galleon was exposed in the park, just like the pictures in Scrooge's
album. You could draw them in a frame to make it clear (and add a note for the colorist). Sure, some
people ("casual readers") may not understand why, but as you often say, "you can't please everyone".
All the best,
Olivier